#pragma once
#include "Actor/Object/BaseObject.h"

class ActiveObject : public BaseObject
{

public:
    VecSpeed3 Speed;

public:
    void SetPosition(VecFPos3 pos) override;
    void SetYpos(float y) override;

    void SetSpeed(VecSpeed3 speed);
    VecSpeed3 GetSpeed();

public:
    void Update(float deltaTime) override;
};
