#pragma once
#include "EngineFrame/Scene/Scene.h"

class Scene_Test : public Scene
{
private:
    /* data */
public:
    Scene_Test(/* args */);
    ~Scene_Test();

public:
    void Enter() override;
    void HandleEvents(SDL_Event *e) override;
    void Update(float deltaTime) override;
    void Render() override;
    void Exit() override;

public:
    int MyId = 0;
};
