#pragma once
#include "Actor/Object/ActiveObject.h"
#include "Global/Global_Enum.h"
#include "Asset/Monster/Mon_Animation.h"
class MonsterObject : public ActiveObject
{
public:
    // 怪物动画管理器
    RefPtr<Mon_Animation> _AnimationManager = nullptr;

    //  怪物ID
    int Id = 0;

public:
    // 通过ID创建怪物
    void Construction(int MonsterID);

};
