#include "Scene.h"
#include "EngineFrame/Scene/Scene.h"
#include <algorithm>

Scene::Scene()
{
    Init();
}

void Scene::Enter()
{
}

void Scene::Init()
{
    BaseNode::Init();
    addTag(Tag::SCENE);
}

void Scene::Exit()
{
}

RefPtr<BaseNode> Scene::GetCamera()
{
    return nullptr;
}
