#pragma once

#include <list>
#include <map>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <cstddef>
#include <SDL.h>
#ifdef __SWITCH__
#include <switch/types.h>
#else
#include <cmath>
#endif

#include "math/Math.h"

/// \~chinese
/// @brief 不可拷贝对象
class Noncopyable
{
protected:
    Noncopyable() = default;

private:
    Noncopyable(const Noncopyable &) = delete;

    Noncopyable &operator=(const Noncopyable &) = delete;
};

// 尺寸向量
typedef struct VecSize
{
    int width;
    int height;

    // 构造函数，方便初始化
    VecSize(int width_ = 0, int height_ = 0) : width(width_), height(height_) {}

    // 加法运算符重载：两个 VecSize 相加
    VecSize operator+(const VecSize &other) const
    {
        return VecSize(width + other.width, height + other.height);
    }

    // 减法运算符重载：两个 VecSize 相减
    VecSize operator-(const VecSize &other) const
    {
        return VecSize(width - other.width, height - other.height);
    }

    // 等于运算符重载：判断两个 VecSize 是否相等
    bool operator==(const VecSize &other) const
    {
        return width == other.width && height == other.height;
    }

    // 复合赋值加法：当前对象加上另一个 VecSize
    VecSize &operator+=(const VecSize &other)
    {
        width += other.width;
        height += other.height;
        return *this;
    }

    // 复合赋值减法：当前对象减去另一个 VecSize
    VecSize &operator-=(const VecSize &other)
    {
        width -= other.width;
        height -= other.height;
        return *this;
    }

    // 乘法
    VecSize operator*(float value) const
    {
        return VecSize(width * value, height * value);
    }
} VecSize;

typedef struct VecPos3
{
    int x;
    int y;
    int z;
    VecPos3(int x_ = 0, int y_ = 0, int z_ = 0) : x(x_), y(y_), z(z_) {}

    VecPos3 operator+(const VecPos3 &other) const
    {
        return VecPos3(x + other.x, y + other.y, z + other.z);
    }

    VecPos3 operator-(const VecPos3 &other) const
    {
        return VecPos3(x - other.x, y - other.y, z - other.z);
    }

    bool operator==(const VecPos3 &other) const
    {
        return x == other.x && y == other.y && z == other.z;
    }

    bool operator!=(const VecPos3 &other) const
    {
        return x != other.x || y != other.y || z != other.z;
    }

} VecPos3;

typedef struct VecSpeed3
{
    int x;
    int y;
    int z;
    VecSpeed3(int x_ = 0, int y_ = 0, int z_ = 0) : x(x_), y(y_), z(z_) {}

    VecSpeed3 operator+(const VecSpeed3 &other) const
    {
        return VecSpeed3(x + other.x, y + other.y, z + other.z);
    }

    VecSpeed3 operator-(const VecSpeed3 &other) const
    {
        return VecSpeed3(x - other.x, y - other.y, z - other.z);
    }

    bool operator==(const VecSpeed3 &other) const
    {
        return x == other.x && y == other.y && z == other.z;
    }
} VecSpeed3;

enum LE_BlEND_MODE
{
    NONE,
    LINEARDODGE
};