加入 Node节点类 还未测试新框架

This commit is contained in:
2025-10-27 23:12:56 +08:00
parent 80d088316b
commit 0ae47e5d6a
52 changed files with 1642 additions and 458 deletions

View File

@@ -0,0 +1,62 @@
#include "Actor.h"
#include "EngineFrame/Scene/Scene.h"
#include "EngineCore/Game.h"
#include "EngineFrame/Component/RenderBase.h"
#include "EngineFrame/Render/RenderManager.h"
#include <algorithm>
Actor::Actor()
{
Init();
}
void Actor::Init()
{
addTag(Tag::ACTOR);
addTag(Tag::RENDER);
addTag(Tag::TRANSFORM);
addTag(Tag::UPDATE);
}
void Actor::Update(float deltaTime)
{
if (!Visible)
return;
BaseNode::Update(deltaTime);
}
void Actor::Render()
{
if (!Visible)
return;
// 如果有裁切视口
if (this->_CropViewportFlag)
{
RenderManager *renderer = Game::GetInstance().GetRenderer();
renderer->SetClipRect(&this->_CropViewport);
BaseNode::Render();
renderer->CloseClipRect();
}
else
{
BaseNode::Render();
}
}
void Actor::SetCropViewport(SDL_Rect CropViewport)
{
if (CropViewport.x == 0 && CropViewport.y == 0 && CropViewport.w == 0 && CropViewport.h == 0)
{
this->_CropViewportFlag = false;
}
else
{
this->_CropViewportFlag = true;
this->_CropViewport = CropViewport;
}
}
SDL_Rect Actor::GetCropViewport()
{
return this->_CropViewport;
}