加入 Node节点类 还未测试新框架
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@@ -78,6 +78,11 @@ public:
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void DrawTexture(RefPtr<Texture> texture, const SDL_Rect *srcrect, const SDL_FRect *dstrect, const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, void *userdata = nullptr);
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// 设置正交投影矩阵类型
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void SetOrthoMatrixType(int type);
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// 获取渲染的正交投影矩阵
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glm::mat4 GetOrthoMatrix();
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// 设置渲染的正交投影矩阵
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void SetOrthoMatrix(glm::mat4 matrix);
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private:
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