加入 Node节点类 还未测试新框架

This commit is contained in:
2025-10-27 23:12:56 +08:00
parent 80d088316b
commit 0ae47e5d6a
52 changed files with 1642 additions and 458 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include "EngineFrame/Actor/Actor.h"
#include "EngineFrame/Base/Actor.h"
#include "EngineFrame/Component/Sprite.h"
class BaseObject;
@@ -11,9 +11,6 @@ private:
std::vector<SDL_Rect> FeasibleAreaInfoList;
public:
GameMapLayer(/* args */);
~GameMapLayer();
// 重载Render以实现绘制可行区域
void Render() override;
// 添加调试可行区域信息