加入 Node节点类 还未测试新框架
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "EngineFrame/Actor/Actor.h"
|
||||
#include "EngineFrame/Base/Actor.h"
|
||||
#include "EngineFrame/Component/Sprite.h"
|
||||
|
||||
class BaseObject;
|
||||
@@ -11,9 +11,6 @@ private:
|
||||
std::vector<SDL_Rect> FeasibleAreaInfoList;
|
||||
|
||||
public:
|
||||
GameMapLayer(/* args */);
|
||||
~GameMapLayer();
|
||||
|
||||
// 重载Render以实现绘制可行区域
|
||||
void Render() override;
|
||||
// 添加调试可行区域信息
|
||||
|
||||
Reference in New Issue
Block a user