加入 Node节点类 还未测试新框架
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@@ -15,7 +15,7 @@ static SQInteger SQR_GetPosition(HSQUIRRELVM v)
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SQUserPointer ptr;
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sq_getuserpointer(v, 2, &ptr);
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BaseObject *obj = (BaseObject *)ptr;
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VecPos3 Pos = obj->GetPosition();
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VecFPos3 Pos = obj->GetPosition();
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sq_newtable(v);
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sq_pushstring(v, _SC("x"), -1);
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@@ -40,7 +40,7 @@ static SQInteger SQR_SetPosition(HSQUIRRELVM v)
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sq_getfloat(v, 3, &PosX);
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sq_getfloat(v, 4, &PosY);
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sq_getfloat(v, 5, &PosZ);
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obj->SetPosition(VecPos3(PosX, PosY, PosZ));
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obj->SetPosition(VecFPos3(PosX, PosY, PosZ));
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return 0;
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "squirrel/SquirrelEx.h"
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#include "Global/Global_Game.h"
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#include "EngineFrame/Actor/Actor.h"
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#include "EngineFrame/Base/Actor.h"
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static SQRESULT sq_GetVecSize(HSQUIRRELVM v, int Index, VecSize *Size)
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{
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