加入 Node节点类 还未测试新框架

This commit is contained in:
2025-10-27 23:12:56 +08:00
parent 80d088316b
commit 0ae47e5d6a
52 changed files with 1642 additions and 458 deletions

View File

@@ -4,9 +4,6 @@
Global_Game::Global_Game()
{
}
Global_Game::~Global_Game()
{
}
void Global_Game::InitFont()
{
@@ -65,11 +62,6 @@ void Global_Game::InitFont()
void Global_Game::Init()
{
InitFont();
// TTF_Font *FontBuf = TTF_OpenFont("Fonts/NotoSansSC-Regular.otf", 24);
// TTF_Font *FontBuf = TTF_OpenFont("Fonts/calibri.ttf", 24);
}
void Global_Game::InitGame()
@@ -83,9 +75,11 @@ void Global_Game::InitGame()
// 初始化松鼠脚本管理器
SquirrelManager::GetInstance().Init();
// 读取存档
SavaManager::GetInstance().Init();
//创建摄像机
_GameCamera = new GameCamera();
// 游戏初始化完成标志
InitFlag = true;
}
@@ -109,4 +103,9 @@ GlobalMonsterScript::MonsterConfig Global_Game::GetMonsterInfo(int id)
MonsterConfig.id = id;
MonsterInfoMap[id] = MonsterConfig;
return MonsterConfig;
}
}
RefPtr<GameCamera> Global_Game::GetCamera()
{
return _GameCamera;
}