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@@ -1,6 +1,5 @@
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#pragma once
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#include "EngineFrame/Base/Actor.h"
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#include "EngineFrame/Component/AnimationMap.h"
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#include "EngineFrame/Component/Animation.h"
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#include <string>
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#include <vector>
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#include <unordered_map>
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@@ -8,7 +7,7 @@ class CharacterObject;
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class Chr_Animation : public Actor
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{
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// 动作动画集合
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using ActionAniList = std::map<std::string, RefPtr<AnimationMap>>;
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using ActionAniList = std::map<std::string, std::vector<RefPtr<Animation>>>;
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public:
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inline static const std::unordered_map<std::string, std::string>
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