修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑

This commit is contained in:
2025-10-08 23:58:15 +08:00
parent df2cacdb92
commit 1b011b9b68
23 changed files with 5350 additions and 40 deletions

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@@ -60,6 +60,7 @@ void Game::Init(std::function<void()> CallBack)
}
// 启用渲染器的混合功能(必须,否则纹理混合模式无效)
SDL_SetRenderDrawBlendMode(m_renderer, SDL_BLENDMODE_BLEND);
// SDL_RenderSetScale(m_renderer, 1.2, 1.2);
IMG_Init(IMG_INIT_PNG);
// 初始化SDL_mixer支持OGG格式