修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -77,7 +77,11 @@ private:
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RefPtr<Scene> m_uiScene;
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// 帧数
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int m_fps = 10000;
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#ifdef __SWITCH__
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int m_fps = 60;
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#else
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int m_fps = 2000;
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#endif
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u32 m_frameTime;
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float m_deltaTime;
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// 新增:帧率统计变量
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