修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑

This commit is contained in:
2025-10-08 23:58:15 +08:00
parent df2cacdb92
commit 1b011b9b68
23 changed files with 5350 additions and 40 deletions

View File

@@ -77,7 +77,11 @@ private:
RefPtr<Scene> m_uiScene;
// 帧数
int m_fps = 10000;
#ifdef __SWITCH__
int m_fps = 60;
#else
int m_fps = 2000;
#endif
u32 m_frameTime;
float m_deltaTime;
// 新增:帧率统计变量