修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -92,6 +92,7 @@ int BaseNode::GetRenderZOrder()
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void BaseNode::SetRenderZOrder(int zOrder)
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{
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m_RenderZOrder = zOrder;
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Reorder();
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}
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void BaseNode::Reorder()
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@@ -118,7 +118,7 @@ public:
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// 获取大小
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VecSize GetSize();
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// 设置是否显示
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void SetVisible(bool visible);
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virtual void SetVisible(bool visible);
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// 获取是否显示
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bool GetVisible();
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};
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