修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
This commit is contained in:
@@ -92,6 +92,7 @@ int BaseNode::GetRenderZOrder()
|
||||
void BaseNode::SetRenderZOrder(int zOrder)
|
||||
{
|
||||
m_RenderZOrder = zOrder;
|
||||
Reorder();
|
||||
}
|
||||
|
||||
void BaseNode::Reorder()
|
||||
|
||||
Reference in New Issue
Block a user