修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -147,6 +147,16 @@ void Animation::Clear()
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{
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}
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void Animation::SetVisible(bool visible)
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{
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// 设置启用的时候要更新一下当前帧的渲染信息 避免因为延迟造成的坐标闪烁
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if (visible)
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{
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CurrentFrame->CalcRenderInfoLogic();
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}
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Actor::SetVisible(visible);
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}
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void Animation::FlushFrame(int Index)
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{
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// 关闭旧帧显示
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