修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -30,6 +30,7 @@ public:
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void Render() override;
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void OnAdded(BaseNode *node) override;
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void Clear() override;
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void SetVisible(bool visible) override;
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public:
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void FlushFrame(int Index);
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