修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -45,6 +45,6 @@ void ActiveObject::Update(float deltaTime)
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SetPosition(Position);
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SDL_LogError(0, "修正Z轴");
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}
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// 执行父对象的更新
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// 执行父类的更新
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BaseObject::Update(deltaTime);
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}
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