修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑

This commit is contained in:
2025-10-08 23:58:15 +08:00
parent df2cacdb92
commit 1b011b9b68
23 changed files with 5350 additions and 40 deletions

View File

@@ -1,6 +1,7 @@
#pragma once
#include "EngineFrame/Actor/Actor.h"
#include "Asset/Common/ObjectVars.h"
class GameMap;
class BaseObject : public Actor
{
private:
@@ -8,6 +9,7 @@ private:
public:
VecFPos3 Position; // 位置
int Direction = 0; // 方向
GameMap *_AffMap = nullptr; // 所在地图
public:
BaseObject(/* args */);