修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -1,6 +1,7 @@
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#pragma once
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#include "EngineFrame/Actor/Actor.h"
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#include "Asset/Common/ObjectVars.h"
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class GameMap;
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class BaseObject : public Actor
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{
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private:
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@@ -8,6 +9,7 @@ private:
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public:
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VecFPos3 Position; // 位置
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int Direction = 0; // 方向
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GameMap *_AffMap = nullptr; // 所在地图
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public:
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BaseObject(/* args */);
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