修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑

This commit is contained in:
2025-10-08 23:58:15 +08:00
parent df2cacdb92
commit 1b011b9b68
23 changed files with 5350 additions and 40 deletions

View File

@@ -115,6 +115,71 @@ void Chr_Controller::HandleEvents(SDL_Event *e)
}
break;
}
case SDL_KEYDOWN:
{
switch (e->key.keysym.sym)
{
case SDLK_UP: // 上方向键
LeftStick.y = -1.0f;
break;
case SDLK_DOWN: // 下方向键
LeftStick.y = 1.0f;
break;
case SDLK_LEFT: // 左方向键
LeftStick.x = -1.0f;
break;
case SDLK_RIGHT: // 右方向键
LeftStick.x = 1.0f;
break;
default:
break;
}
// 如果父对象存在 调用父对象的消息处理
if (m_pCharacter)
{
m_pCharacter->ControllerMsg(CONTROLLER_MSG_TYPE::CONTROLLER_MSG_TYPE_LEFT_JOYSTICK_MOVE, &LeftStick);
}
break;
}
case SDL_KEYUP:
{
switch (e->key.keysym.sym)
{
case SDLK_UP: // 上方向键
{
if (LeftStick.y < 0.f)
LeftStick.y = 0.f;
break;
}
case SDLK_DOWN: // 下方向键
{
if (LeftStick.y > 0.f)
LeftStick.y = 0.f;
break;
}
case SDLK_LEFT: // 左方向键
{
if (LeftStick.x < 0.f)
LeftStick.x = 0.f;
break;
}
case SDLK_RIGHT: // 右方向键
{
if (LeftStick.x > 0.f)
LeftStick.x = 0.f;
break;
}
default:
break;
}
// 如果父对象存在 调用父对象的消息处理
if (m_pCharacter)
{
m_pCharacter->ControllerMsg(CONTROLLER_MSG_TYPE::CONTROLLER_MSG_TYPE_LEFT_JOYSTICK_MOVE, &LeftStick);
}
break;
}
default:
// 可以处理其他类型的事件或忽略
break;