修改渲染底层,新增场景摄像机逻辑,地图可行区域逻辑
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@@ -10,7 +10,8 @@ Global_Game::~Global_Game()
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void Global_Game::Init()
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{
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// 初始化ttf字体资源
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TTF_Font *FontBuf = TTF_OpenFont("Fonts/LXGWWenKai-Regular.ttf", 24);
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// TTF_Font *FontBuf = TTF_OpenFont("Fonts/LXGWWenKai-Regular.ttf", 24);
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TTF_Font *FontBuf = TTF_OpenFont("Fonts/VonwaonBitmap-12px.ttf", 24);
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// TTF_Font *FontBuf = TTF_OpenFont("Fonts/Gothica-Book.ttf", 24);
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// TTF_Font *FontBuf = TTF_OpenFont("Fonts/Gasinamu.ttf", 24);
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if (!FontBuf)
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