修改OpenGl渲染底层之前
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21
source/EngineFrame/Component/AnimationManager.h
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21
source/EngineFrame/Component/AnimationManager.h
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#pragma once
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#include "EngineFrame/Component/Animation.h"
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#include <vector>
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class AnimationManager : public Actor
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{
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private:
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SDL_Texture *m_Texture = nullptr;
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SDL_FRect m_RenderRect = {0, 0, 0, 0};
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public:
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AnimationManager();
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// void Update(float deltaTime) override;
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void PreRender() override;
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void Render() override;
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public:
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// 添加Ani
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void AddAnimation(RefPtr<Animation> ani);
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// 清空Ani
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void Clear();
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};
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