修改OpenGl渲染底层之前
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@@ -9,12 +9,17 @@ class RenderBase : public Component
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public:
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struct RenderGuidanceInfo
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{
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SDL_Rect rect;
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SDL_FRect rect;
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// 旋转角度
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float rotation;
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// 翻转Flag
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SDL_RendererFlip flip = SDL_FLIP_NONE;
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VecPos AnchorPos;
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// 锚点坐标
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VecFPos AnchorPos;
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// 是否显示
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bool Visible = true;
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bool IsInScreen;
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// 是否在屏幕内
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bool IsInScreen = false;
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};
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public:
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