修改OpenGl渲染底层之前
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@@ -33,6 +33,8 @@ Texture::Texture(std::string PngPath)
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Texture::Texture(std::string imgPath, int Index)
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{
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this->ImgPath = imgPath;
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this->Index = Index;
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Asset_ImagePack::IMG *Info = Asset_ImagePack::GetInstance().GetIMG(imgPath);
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if (Info->lpImgName == "sprite/interface/base.img")
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return;
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@@ -50,7 +52,7 @@ Texture::Texture(std::string imgPath, int Index)
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int pitch = Buf.Width * 4;
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SDL_UpdateTexture(m_texture, NULL, Buf.PNGdata, pitch);
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SDL_SetTextureBlendMode(m_texture, SDL_BLENDMODE_BLEND);
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SDL_SetTextureScaleMode(m_texture, SDL_ScaleModeBest);
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SDL_SetTextureScaleMode(m_texture, SDL_ScaleModeNearest);
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this->TexturePos.x = Buf.Xpos;
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this->TexturePos.y = Buf.Ypos;
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@@ -70,6 +72,12 @@ SDL_Texture *Texture::GetTexture()
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return m_texture;
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}
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RefPtr<Texture> Texture::GetTextureCopy()
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{
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RefPtr<Texture> nt = new Texture(this->ImgPath, this->Index);
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return nt;
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}
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void Texture::SetBlendMode(SDL_BlendMode blendMode)
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{
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SDL_SetTextureBlendMode(m_texture, blendMode);
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