修改OpenGl渲染底层之前
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@@ -9,7 +9,8 @@ class Texture : public RefObject
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{
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private:
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SDL_Texture *m_texture = nullptr;
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std::string ImgPath = "";
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int Index = 0;
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public:
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VecSize TextureSize = {0, 0}; // 纹理大小
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VecPos TexturePos = {0, 0}; // 纹理位置
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@@ -25,5 +26,8 @@ public:
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void SetBlendMode(SDL_BlendMode blendMode);
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// 获取混合模式
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SDL_BlendMode GetBlendMode();
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SDL_Texture *GetTexture(); // 获取纹理
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// 获取纹理
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SDL_Texture *GetTexture();
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// 获取一个拷贝的纹理
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RefPtr<Texture> GetTextureCopy();
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};
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