修改OpenGl渲染底层之前
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@@ -84,6 +84,7 @@ typedef struct VecPos
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y -= other.y;
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return *this;
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}
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} VecPos;
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// 浮点数坐标向量
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@@ -120,6 +121,12 @@ typedef struct VecFPos
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return VecFPos(x * other.x, y * other.y);
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}
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// 除法运算符重载:除以一个 float 值
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VecFPos operator/(float value) const
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{
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return VecFPos(x / value, y / value);
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}
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// 等于运算符重载:判断两个 VecFPos 是否相等
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// 注意:浮点数比较需要考虑精度问题
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bool operator==(const VecFPos &other) const
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@@ -212,38 +219,19 @@ typedef struct VecPos3
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return x == other.x && y == other.y && z == other.z;
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}
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bool operator!=(const VecPos3 &other) const
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{
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return x != other.x || y != other.y || z != other.z;
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}
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} VecPos3;
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typedef struct VecFPos3
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{
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float x;
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float y;
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float z;
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VecFPos3(float x_ = 0, float y_ = 0, float z_ = 0) : x(x_), y(y_), z(z_) {}
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VecFPos3 operator+(const VecFPos3 &other) const
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{
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return VecFPos3(x + other.x, y + other.y, z + other.z);
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}
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VecFPos3 operator-(const VecFPos3 &other) const
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{
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return VecFPos3(x - other.x, y - other.y, z - other.z);
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}
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bool operator==(const VecFPos3 &other) const
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{
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return x == other.x && y == other.y && z == other.z;
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}
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} VecFPos3;
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typedef struct VecSpeed3
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{
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float x;
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float y;
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float z;
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VecSpeed3(float x_ = 0, float y_ = 0, float z_ = 0) : x(x_), y(y_), z(z_) {}
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int x;
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int y;
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int z;
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VecSpeed3(int x_ = 0, int y_ = 0, int z_ = 0) : x(x_), y(y_), z(z_) {}
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VecSpeed3 operator+(const VecSpeed3 &other) const
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{
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