修改OpenGl渲染底层之前
This commit is contained in:
@@ -28,6 +28,7 @@ void GameMapLayer::Render()
|
||||
// 绘制填充矩形
|
||||
SDL_RenderFillRect(renderer, &buf);
|
||||
}
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 250);
|
||||
}
|
||||
|
||||
void GameMapLayer::AddDebugFeasibleAreaInfo(VecFPos pos, VecSize size)
|
||||
|
||||
Reference in New Issue
Block a user