修改OpenGl渲染底层之前

This commit is contained in:
2025-10-20 20:50:12 +08:00
parent 1b011b9b68
commit 2b888aae5b
61 changed files with 1609 additions and 680 deletions

View File

@@ -0,0 +1,10 @@
#include "MonsterObject.h"
#include "Global/Global_Game.h"
void MonsterObject::Construction(int MonsterID)
{
this->Id = MonsterID;
// 创建动画管理器(一定要先创建装备管理器再创建动画管理器 因为需要读取身上的装备)
_AnimationManager = new Mon_Animation();
_AnimationManager->Init(this);
}