修改OpenGl渲染底层之前
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10
source_game/Actor/Object/MonsterObject.cpp
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10
source_game/Actor/Object/MonsterObject.cpp
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@@ -0,0 +1,10 @@
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#include "MonsterObject.h"
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#include "Global/Global_Game.h"
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void MonsterObject::Construction(int MonsterID)
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{
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this->Id = MonsterID;
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// 创建动画管理器(一定要先创建装备管理器再创建动画管理器 因为需要读取身上的装备)
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_AnimationManager = new Mon_Animation();
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_AnimationManager->Init(this);
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}
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