修改OpenGl渲染底层之前
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18
source_game/Actor/Object/MonsterObject.h
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18
source_game/Actor/Object/MonsterObject.h
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#pragma once
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#include "Actor/Object/ActiveObject.h"
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#include "Global/Global_Enum.h"
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#include "Asset/Monster/Mon_Animation.h"
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class MonsterObject : public ActiveObject
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{
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public:
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// 怪物动画管理器
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RefPtr<Mon_Animation> _AnimationManager = nullptr;
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// 怪物ID
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int Id = 0;
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public:
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// 通过ID创建怪物
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void Construction(int MonsterID);
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};
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