修改OpenGl渲染底层之前

This commit is contained in:
2025-10-20 20:50:12 +08:00
parent 1b011b9b68
commit 2b888aae5b
61 changed files with 1609 additions and 680 deletions

View File

@@ -36,6 +36,14 @@ void Chr_Animation::CreateSkinmationBySlot(std::string actionName, std::string s
Ani->SetRenderZOrder(Variation.Layer);
this->AddChild(Ani);
ActionAnis[actionName].push_back(Ani);
// 构造一下阴影对象
RefPtr<Animation> ShadowAni = new Animation(path, FormatImgPath, Data);
ShadowAni->SetVisible(false);
// 皮肤统一设置阴影
ShadowAni->SetShadow();
chr_parent->_Shadow->AddChild(ShadowAni);
chr_parent->_Shadow->ActionAnis[actionName].push_back(ShadowAni);
}
}
}
@@ -106,11 +114,7 @@ void Chr_Animation::SetAction(std::string actionName)
Ani->SetVisible(true);
}
CurrentActionTag = actionName;
}
void Chr_Animation::Update(float deltaTime)
{
RenderBase::Update(deltaTime);
// SDL_Log("Position %d %d", this->GetTransform().position.x, this->GetTransform().position.y);
// SDL_Log("IterPosition %d %d", this->GetIterationTransform().position.x, this->GetIterationTransform().position.y);
// 设置阴影的动作
chr_parent->_Shadow->SetAction(actionName);
}

View File

@@ -45,6 +45,4 @@ public:
void Init(CharacterObject *parent);
// 设置动作
void SetAction(std::string actionName);
void Update(float deltaTime) override;
};

View File

@@ -0,0 +1,44 @@
#include "Chr_Shadow.h"
#include "Global/Global_Game.h"
#include "Actor/Object/CharacterObject.h"
#include "Asset/Character/Chr_Equipment.h"
void Chr_Shadow::Init(CharacterObject *parent)
{
// 调用RenderBase类的初始化 才能挂上标签
RenderBase::Init();
chr_parent = parent;
SetRenderZOrder(1000000);
SetPos(parent->GetPos());
}
void Chr_Shadow::SetAction(std::string actionName)
{
// 先将原动作的Ani设置为不可见
for (auto Ani : ActionAnis[CurrentActionTag])
{
Ani->Reset();
Ani->SetVisible(false);
}
// 再将新动作的Ani设置为可见
for (auto Ani : ActionAnis[actionName])
{
Ani->SetVisible(true);
}
CurrentActionTag = actionName;
}
void Chr_Shadow::SetDirection(int dir)
{
VecFPos sc = GetScale();
// 朝右
if (dir == 0)
{
SetScale(VecFPos({SDL_fabsf(sc.x), sc.y}));
}
// 朝左
else if (dir == 1)
{
SetScale(VecFPos({-SDL_fabsf(sc.x), sc.y}));
}
}

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@@ -0,0 +1,29 @@
#pragma once
#include "EngineFrame/Component/Animation.h"
#include <string>
#include <vector>
#include <unordered_map>
class CharacterObject;
class Chr_Shadow : public RenderBase
{
// 动作动画集合
using ActionAniList = std::map<std::string, std::vector<RefPtr<Animation>>>;
private:
/* data */
public:
// 父对象
CharacterObject *chr_parent;
// 时装部位对应的动作动画集合
ActionAniList ActionAnis;
// 当前动作Tag
std::string CurrentActionTag = "waiting";
// 初始化时
void Init(CharacterObject *parent);
// 设置动作
void SetAction(std::string actionName);
// 设置方向
void SetDirection(int dir);
};