修改OpenGl渲染底层之前
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25
source_game/Asset/Monster/Mon_Animation.h
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25
source_game/Asset/Monster/Mon_Animation.h
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#pragma once
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#include "EngineFrame/Component/Animation.h"
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#include <string>
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#include <vector>
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#include <unordered_map>
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class MonsterObject;
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class Mon_Animation : public RenderBase
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{
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// 动作动画集合
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using ActionAniList = std::map<std::string, RefPtr<Animation>>;
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private:
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// 父对象
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MonsterObject *mon_parent;
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// 动作动画集合
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ActionAniList ActionAnis;
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// 当前动作Tag
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std::string CurrentActionTag = "waiting";
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public:
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// 初始化时 只完成基础的职业皮肤设置
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void Init(MonsterObject *parent);
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// 设置动作
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void SetAction(std::string actionName);
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};
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