修改OpenGl渲染底层之前
This commit is contained in:
@@ -15,7 +15,7 @@ static SQInteger SQR_GetPosition(HSQUIRRELVM v)
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SQUserPointer ptr;
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sq_getuserpointer(v, 2, &ptr);
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BaseObject *obj = (BaseObject *)ptr;
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VecFPos3 Pos = obj->GetPosition();
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VecPos3 Pos = obj->GetPosition();
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sq_newtable(v);
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sq_pushstring(v, _SC("x"), -1);
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@@ -40,7 +40,7 @@ static SQInteger SQR_SetPosition(HSQUIRRELVM v)
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sq_getfloat(v, 3, &PosX);
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sq_getfloat(v, 4, &PosY);
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sq_getfloat(v, 5, &PosZ);
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obj->SetPosition(VecFPos3(PosX, PosY, PosZ));
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obj->SetPosition(VecPos3(PosX, PosY, PosZ));
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return 0;
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}
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336
source_game/Asset/Squirrel/Sqr_UI.hpp
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336
source_game/Asset/Squirrel/Sqr_UI.hpp
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@@ -0,0 +1,336 @@
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#pragma once
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#include "squirrel/SquirrelEx.h"
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#include "EngineFrame/Actor/Actor.h"
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#include "EngineFrame/Component/Sprite.h"
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static SQInteger _file_releasehook(SQUserPointer p, SQInteger SQ_UNUSED_ARG(size))
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{
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Actor *Abli = (Actor *)p;
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Abli->Release();
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return 0;
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}
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static SQInteger SQR_RegisterDestruction(HSQUIRRELVM v)
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{
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// 析构函数测试
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SQUserPointer P;
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sq_getuserpointer(v, 2, &P);
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sq_setinstanceup(v, 3, P);
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sq_setreleasehook(v, 3, _file_releasehook);
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return 0;
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}
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static SQInteger SQR_CreateActor(HSQUIRRELVM v)
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{
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RefPtr<Actor> act = new Actor();
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act->Retain();
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sq_pushuserpointer(v, act.Get());
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return 1;
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}
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static SQInteger SQR_AddChild(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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SQUserPointer B_obj;
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sq_getuserpointer(v, 3, &B_obj);
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Actor *Aobj = (Actor *)A_obj;
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Actor *Bobj = (Actor *)B_obj;
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Aobj->AddChild(Bobj);
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return 0;
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}
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static SQInteger SQR_RemoveChild(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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SQUserPointer B_obj;
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sq_getuserpointer(v, 3, &B_obj);
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Actor *Aobj = (Actor *)A_obj;
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Actor *Bobj = (Actor *)B_obj;
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Aobj->RemoveChild(Bobj);
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return 0;
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}
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static SQInteger SQR_GetZOrder(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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Actor *Aobj = (Actor *)A_obj;
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sq_pushinteger(v, Aobj->GetRenderZOrder());
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return 1;
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}
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static SQInteger SQR_SetZOrder(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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SQInteger Value;
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sq_getinteger(v, 3, &Value);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetRenderZOrder(Value);
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return 0;
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}
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static SQInteger SQR_GetPos(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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Actor *Aobj = (Actor *)A_obj;
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VecFPos Pos = Aobj->GetPos();
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sq_newtable(v);
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sq_pushstring(v, _SC("x"), -1);
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sq_pushfloat(v, Pos.x);
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sq_newslot(v, 3, SQFalse);
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sq_pushstring(v, _SC("y"), -1);
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sq_pushfloat(v, Pos.y);
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sq_newslot(v, 3, SQFalse);
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return 1;
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}
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static SQInteger SQR_SetPos(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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if (sq_gettop(v) == 3)
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{
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VecFPos Pos;
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sq_pushnull(v); // null iterator
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while (SQ_SUCCEEDED(sq_next(v, 3)))
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{
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SQFloat value;
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sq_getfloat(v, -1, &value);
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const SQChar *key;
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sq_getstring(v, -2, &key);
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if (strcmp(key, _SC("x")) == 0)
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{
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Pos.x = value;
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}
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else if (strcmp(key, _SC("y")) == 0)
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{
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Pos.y = value;
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}
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sq_pop(v, 2);
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}
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sq_pop(v, 1);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetPos(Pos);
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}
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else if (sq_gettop(v) == 4)
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{
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SQFloat X, Y;
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sq_getfloat(v, 3, &X);
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sq_getfloat(v, 4, &Y);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetPos(VecFPos(X, Y));
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}
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return 0;
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}
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static SQInteger SQR_GetAlpha(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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Actor *Aobj = (Actor *)A_obj;
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sq_pushfloat(v, Aobj->GetAlpha());
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return 1;
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}
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static SQInteger SQR_SetAlpha(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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SQFloat Value;
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sq_getfloat(v, 3, &Value);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetAlpha(Value);
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return 0;
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}
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static SQInteger SQR_GetScale(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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Actor *Aobj = (Actor *)A_obj;
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VecFPos Pos = Aobj->GetScale();
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sq_newtable(v);
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sq_pushstring(v, _SC("x"), -1);
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sq_pushfloat(v, Pos.x);
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sq_newslot(v, 3, SQFalse);
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sq_pushstring(v, _SC("y"), -1);
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sq_pushfloat(v, Pos.y);
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sq_newslot(v, 3, SQFalse);
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return 1;
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}
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static SQInteger SQR_SetScale(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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if (sq_gettop(v) == 3)
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{
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VecFPos Pos;
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sq_pushnull(v); // null iterator
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while (SQ_SUCCEEDED(sq_next(v, 3)))
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{
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SQFloat value;
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sq_getfloat(v, -1, &value);
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const SQChar *key;
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sq_getstring(v, -2, &key);
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if (strcmp(key, _SC("x")) == 0)
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{
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Pos.x = value;
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}
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else if (strcmp(key, _SC("y")) == 0)
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{
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Pos.y = value;
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}
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sq_pop(v, 2);
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}
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sq_pop(v, 1);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetScale(Pos);
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}
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else if (sq_gettop(v) == 4)
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{
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SQFloat X, Y;
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sq_getfloat(v, 3, &X);
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sq_getfloat(v, 4, &Y);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetScale(VecFPos(X, Y));
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}
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return 0;
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}
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static SQInteger SQR_GetRotation(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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Actor *Aobj = (Actor *)A_obj;
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sq_pushfloat(v, Aobj->GetRotation());
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}
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static SQInteger SQR_SetRotation(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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SQFloat Value;
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sq_getfloat(v, 3, &Value);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetRotation(Value);
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return 0;
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}
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static SQInteger SQR_GetSize(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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Actor *Aobj = (Actor *)A_obj;
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VecSize Pos = Aobj->GetSize();
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sq_newtable(v);
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sq_pushstring(v, _SC("w"), -1);
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sq_pushfloat(v, Pos.width);
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sq_newslot(v, 3, SQFalse);
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sq_pushstring(v, _SC("h"), -1);
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sq_pushfloat(v, Pos.height);
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sq_newslot(v, 3, SQFalse);
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return 1;
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}
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static SQInteger SQR_SetSize(HSQUIRRELVM v)
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{
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SQUserPointer A_obj;
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sq_getuserpointer(v, 2, &A_obj);
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if (sq_gettop(v) == 3)
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{
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VecSize Size;
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sq_pushnull(v); // null iterator
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while (SQ_SUCCEEDED(sq_next(v, 3)))
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{
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SQFloat value;
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sq_getfloat(v, -1, &value);
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const SQChar *key;
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sq_getstring(v, -2, &key);
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if (strcmp(key, _SC("w")) == 0)
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{
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Size.width = value;
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}
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else if (strcmp(key, _SC("h")) == 0)
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{
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Size.height = value;
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}
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sq_pop(v, 2);
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}
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sq_pop(v, 1);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetSize(Size);
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}
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else if (sq_gettop(v) == 4)
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{
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SQFloat X, Y;
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sq_getfloat(v, 3, &X);
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sq_getfloat(v, 4, &Y);
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Actor *Aobj = (Actor *)A_obj;
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Aobj->SetSize(VecSize(X, Y));
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}
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return 0;
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}
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static SQInteger SQR_CreateSprite(HSQUIRRELVM v)
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{
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const SQChar *ImgPath;
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SQInteger Idx;
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sq_getstring(v, 2, &ImgPath);
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sq_getinteger(v, 3, &Idx);
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RefPtr<Sprite> act = new Sprite(ImgPath, Idx);
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act->Retain();
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sq_pushuserpointer(v, act.Get());
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return 1;
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}
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static void RegisterUINutApi(const SQChar *funcName, SQFUNCTION funcAddr, HSQUIRRELVM v)
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{
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sq_pushroottable(v);
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sq_pushstring(v, funcName, -1);
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sq_newclosure(v, funcAddr, 0);
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sq_newslot(v, -3, false);
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sq_poptop(v);
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}
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static void RegisterUI()
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{
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SDL_Log("初始化 UI函数-松鼠脚本!");
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HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
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// 析构函数
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RegisterUINutApi(_SC("sq_RegisterDestruction"), SQR_RegisterDestruction, v);
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RegisterUINutApi(_SC("sq_CreateActor"), SQR_CreateActor, v);
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RegisterUINutApi(_SC("sq_AddChild"), SQR_AddChild, v);
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RegisterUINutApi(_SC("sq_RemoveChild"), SQR_RemoveChild, v);
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RegisterUINutApi(_SC("sq_GetZOrder"), SQR_GetZOrder, v);
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RegisterUINutApi(_SC("sq_SetZOrder"), SQR_SetZOrder, v);
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RegisterUINutApi(_SC("sq_GetPos"), SQR_GetPos, v);
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RegisterUINutApi(_SC("sq_SetPos"), SQR_SetPos, v);
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RegisterUINutApi(_SC("sq_GetAlpha"), SQR_GetAlpha, v);
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RegisterUINutApi(_SC("sq_SetAlpha"), SQR_SetAlpha, v);
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RegisterUINutApi(_SC("sq_GetScale"), SQR_GetScale, v);
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RegisterUINutApi(_SC("sq_SetScale"), SQR_SetScale, v);
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RegisterUINutApi(_SC("sq_GetRotation"), SQR_GetRotation, v);
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RegisterUINutApi(_SC("sq_SetRotation"), SQR_SetRotation, v);
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RegisterUINutApi(_SC("sq_GetSize"), SQR_GetSize, v);
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RegisterUINutApi(_SC("sq_SetSize"), SQR_SetSize, v);
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RegisterUINutApi(_SC("sq_CreateSprite"), SQR_CreateSprite, v);
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}
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@@ -3,6 +3,8 @@
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void SquirrelManager::Init()
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{
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SDL_Log("开始初始化sqr管理器!");
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// UI函数
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RegisterUI();
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// 基础对象
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RegisterBaseObject();
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// 动态对象
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Asset/Squirrel/Sqr_UI.hpp"
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#include "Asset/Squirrel/Sqr_BaseObject.hpp"
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#include "Asset/Squirrel/Sqr_ActiveObject.hpp"
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#include "Asset/Squirrel/Sqr_CharacterObject.hpp"
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