修改OpenGl渲染底层之前
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@@ -2,6 +2,7 @@
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#include "EngineCore/Game.h"
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#include "Global/Script/CharacterConfig.h"
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#include "Global/Script/EquipmentConfig.h"
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#include "Global/Script/MonsterConfig.h"
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#include "Global/Save/SavaManager.h"
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#include "Asset/Squirrel/SquirrelManager.h"
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class Global_Game
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@@ -36,6 +37,11 @@ public:
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// 装备路径Map
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std::map<int, std::string> EquipmentPathMap;
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// 怪物相关
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std::map<int, std::string> MonsterPathMap; // 路径
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std::map<int, GlobalMonsterScript::MonsterConfig> MonsterInfoMap; // 信息
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GlobalMonsterScript::MonsterConfig GetMonsterInfo(int id); // 获取怪物信息
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// 游戏资源初始化标志
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bool InitFlag = false;
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