修改OpenGl渲染底层之前

This commit is contained in:
2025-10-20 20:50:12 +08:00
parent 1b011b9b68
commit 2b888aae5b
61 changed files with 1609 additions and 680 deletions

View File

@@ -2,6 +2,7 @@
#include "EngineCore/Game.h"
#include "Global/Script/CharacterConfig.h"
#include "Global/Script/EquipmentConfig.h"
#include "Global/Script/MonsterConfig.h"
#include "Global/Save/SavaManager.h"
#include "Asset/Squirrel/SquirrelManager.h"
class Global_Game
@@ -36,6 +37,11 @@ public:
// 装备路径Map
std::map<int, std::string> EquipmentPathMap;
// 怪物相关
std::map<int, std::string> MonsterPathMap; // 路径
std::map<int, GlobalMonsterScript::MonsterConfig> MonsterInfoMap; // 信息
GlobalMonsterScript::MonsterConfig GetMonsterInfo(int id); // 获取怪物信息
// 游戏资源初始化标志
bool InitFlag = false;