修改OpenGl渲染底层之前

This commit is contained in:
2025-10-20 20:50:12 +08:00
parent 1b011b9b68
commit 2b888aae5b
61 changed files with 1609 additions and 680 deletions

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#include "MonsterConfig.h"
#include "Asset/AssetManager.h"
#include "Tool/Tool_String.h"
namespace GlobalMonsterScript
{
std::map<int, std::string> InitMonsterLst()
{
std::map<int, std::string> EquipList;
ScriptData Data = AssetManager::GetInstance().GetScriptInfo("monster/monster.lst");
while (!Data.IsEnd())
{
std::string Index = Data.Get();
std::string MonsterPath = std::string("monster/") + Data.Get();
EquipList[std::stoi(Index)] = MonsterPath;
}
return EquipList;
}
MonsterConfig ReadMonsterConfig(std::string path)
{
MonsterConfig Config;
Config.folder = path.substr(0, path.find_last_of('/') + 1);
ScriptData Data = AssetManager::GetInstance().GetScriptInfo(path);
while (!Data.IsEnd())
{
std::string Segment = Data.Get();
if (Segment == "name")
{
Config.name = Data.Get();
}
else if (Segment == "[动作动画]")
{
while (true)
{
std::string Ret = Data.Get();
if (Ret == "[/动作动画]")
break;
std::string path = Data.Get();
Config.animationPath[Ret] = path;
}
}
}
return Config;
}
}

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#pragma once
#include <string>
#include <vector>
#include <map>
namespace GlobalMonsterScript
{
// 怪物配置
struct MonsterConfig
{
//编号
int id = -1;
//名称
std::string name = "none";
//动作动画
std::map<std::string, std::string> animationPath;
//所在文件夹
std::string folder = "none";
};
// 读取怪物列表
std::map<int, std::string> InitMonsterLst();
// 读取怪物数据
MonsterConfig ReadMonsterConfig(std::string path);
}