修改OpenGl渲染底层之前
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26
source_game/Global/Script/MonsterConfig.h
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26
source_game/Global/Script/MonsterConfig.h
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#pragma once
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#include <string>
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#include <vector>
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#include <map>
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namespace GlobalMonsterScript
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{
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// 怪物配置
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struct MonsterConfig
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{
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//编号
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int id = -1;
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//名称
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std::string name = "none";
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//动作动画
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std::map<std::string, std::string> animationPath;
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//所在文件夹
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std::string folder = "none";
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};
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// 读取怪物列表
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std::map<int, std::string> InitMonsterLst();
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// 读取怪物数据
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MonsterConfig ReadMonsterConfig(std::string path);
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}
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