修改OpenGl渲染底层之前

This commit is contained in:
2025-10-20 20:50:12 +08:00
parent 1b011b9b68
commit 2b888aae5b
61 changed files with 1609 additions and 680 deletions

View File

@@ -1,5 +1,5 @@
#include "Scene/Scene_Loading_UI.h"
#include "Scene/Scene_SelectCharacter_UI.hpp"
#include "Scene/Scene_MainUi.h"
#include "Scene/Scene_Test.h"
#include "Scene_Loading_UI.h"
#include "EngineFrame/Component/Sprite.h"
@@ -50,7 +50,7 @@ void Scene_Loading_UI::Update(float deltaTime)
RefPtr<Scene_Test> scene = new Scene_Test;
Game::GetInstance().ChangeScene(scene);
// 设定UI层场景
RefPtr<Scene_SelectCharacter_UI> sceneUI = new Scene_SelectCharacter_UI;
RefPtr<Scene_MainUi> sceneUI = new Scene_MainUi;
Game::GetInstance().ChangeUIScene(sceneUI);
}
}