修改OpenGl渲染底层之前
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@@ -1,5 +1,5 @@
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#include "Scene/Scene_Loading_UI.h"
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#include "Scene/Scene_SelectCharacter_UI.hpp"
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#include "Scene/Scene_MainUi.h"
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#include "Scene/Scene_Test.h"
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#include "Scene_Loading_UI.h"
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#include "EngineFrame/Component/Sprite.h"
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@@ -50,7 +50,7 @@ void Scene_Loading_UI::Update(float deltaTime)
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RefPtr<Scene_Test> scene = new Scene_Test;
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Game::GetInstance().ChangeScene(scene);
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// 设定UI层场景
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RefPtr<Scene_SelectCharacter_UI> sceneUI = new Scene_SelectCharacter_UI;
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RefPtr<Scene_MainUi> sceneUI = new Scene_MainUi;
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Game::GetInstance().ChangeUIScene(sceneUI);
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}
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}
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