修改OpenGl渲染底层之前

This commit is contained in:
2025-10-20 20:50:12 +08:00
parent 1b011b9b68
commit 2b888aae5b
61 changed files with 1609 additions and 680 deletions

View File

@@ -1,10 +1,18 @@
#pragma once
#include "EngineFrame/Scene/Scene.h"
#include "Asset/AssetManager.h"
#include "EngineFrame/Component/Animation.h"
#include "Actor/Map/GameMap.h"
#include "Actor/Map/GameMapCamera.h"
#include "Actor/Object/CharacterObject.h"
#include "Actor/Object/MonsterObject.h"
class Scene_Test : public Scene
{
private:
/* data */
GameMap *map = nullptr;
RefPtr<GameMapCamera> _camera = nullptr;
public:
Scene_Test(/* args */);
~Scene_Test();
@@ -15,7 +23,8 @@ public:
void Update(float deltaTime) override;
void Render() override;
void Exit() override;
RefPtr<BaseNode> GetCamera() override;
public:
int MyId = 0;
};