新增资源 通用 系统 sqr API
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48
source_game/Asset/Squirrel/Sqr_System.hpp
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48
source_game/Asset/Squirrel/Sqr_System.hpp
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#pragma once
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#include "Sqr_CommonFunc.hpp"
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#include "EngineFrame/Render/RenderManager.h"
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#include "json.hpp"
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static SQInteger SQR_OutPutTable(HSQUIRRELVM v)
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{
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const SQChar *Str;
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sq_getstring(v, 2, &Str);
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nlohmann::json ex1 = nlohmann::json::parse(Str);
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std::string formattedJson = ex1.dump(4);
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SDL_Log(formattedJson.c_str());
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return 0;
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}
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static SQInteger SQR_GetDebugInfo(HSQUIRRELVM v)
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{
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sq_newtable(v);
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struct TableEntry
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{
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const SQChar *key;
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SQInteger value;
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} entries[] = {
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{_SC("fps"), Game::GetInstance().m_fps},
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{_SC("frametime"), Game::GetInstance().m_frameTime_ms},
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{_SC("rendercount"), Game::GetInstance().GetRenderer()->_frameRenderCount},
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{_SC("nodecount"), Game::GetInstance().m_nodeCount}};
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for (const auto &entry : entries)
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{
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sq_pushstring(v, entry.key, -1);
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sq_pushinteger(v, entry.value);
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sq_newslot(v, -3, SQFalse);
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}
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return 1;
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}
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static void RegisterSystem()
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{
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HSQUIRRELVM v = SquirrelEx::GetInstance().GetSquirrelVM();
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// 打印表
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RegisterNutApi(_SC("sq_OutPutTable"), SQR_OutPutTable, v);
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// 获取调试信息表
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RegisterNutApi(_SC("sq_GetDebugInfo"), SQR_GetDebugInfo, v);
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}
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