修改游戏底层矩阵相关

This commit is contained in:
2025-10-26 14:38:53 +08:00
parent dc0213dc16
commit 88f039348a
50 changed files with 1983 additions and 362 deletions

View File

@@ -43,6 +43,35 @@ RefPtr<Texture> Sprite::GetTexture()
return m_texture;
}
GlMatrix Sprite::matrix3x2ToGLMatrix(const Matrix3x2 &mat)
{
return {
// 列0x轴线性变换
mat._11, // [0][0]
mat._12, // [1][0]
0.0f, // [2][0]
0.0f, // [3][0]
// 列1y轴线性变换
mat._21, // [0][1]
mat._22, // [1][1]
0.0f, // [2][1]
0.0f, // [3][1]
// 列2z轴固定
0.0f, // [0][2]
0.0f, // [1][2]
1.0f, // [2][2]
0.0f, // [3][2]
// 列3平移
mat._31, // [0][3]x平移
mat._32, // [1][3]y平移
0.0f, // [2][3]
1.0f // [3][3]
};
}
void Sprite::CalcRenderInfoLogic()
{
// 获取至在最终的父对象检查是否显示
@@ -151,7 +180,9 @@ void Sprite::Render()
if (_RenderGuidanceInfo.IsInScreen && _RenderGuidanceInfo.Visible)
{
SDL_FPoint AnchorPos = _RenderGuidanceInfo.AnchorPos;
SDL_FPoint AnchorPos;
AnchorPos.x = _RenderGuidanceInfo.AnchorPos.x;
AnchorPos.y = _RenderGuidanceInfo.AnchorPos.y;
// 混合
if (this->_BlendMode != NONE)
@@ -163,8 +194,6 @@ void Sprite::Render()
// 还原混合
if (this->_BlendMode != NONE)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Game::GetInstance().m_RenderCount++;
}
}
@@ -172,10 +201,7 @@ void Sprite::Clear()
{
}
void Sprite::SetBlendMode(LE_BlEND_MODE mode)
{
this->_BlendMode = mode;
}
void Sprite::Blend()
{
@@ -186,8 +212,3 @@ void Sprite::Blend()
break;
}
}
LE_BlEND_MODE Sprite::GetBlendMode()
{
return this->_BlendMode;
}