修改游戏底层矩阵相关
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@@ -29,19 +29,17 @@ public:
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public:
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// 渲染信息
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RenderGuidanceInfo _RenderGuidanceInfo;
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// 混合模式
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LE_BlEND_MODE _BlendMode = NONE;
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std::string imgPath;
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int Index;
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Matrix3x2 transform_matrix_;
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GlMatrix matrix3x2ToGLMatrix(const Matrix3x2 &mat);
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public:
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// 计算渲染信息
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void CalcRenderInfoLogic();
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// 设置混合模式
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void SetBlendMode(LE_BlEND_MODE mode);
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// 混合
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void Blend();
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// 获取混合模式
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LE_BlEND_MODE GetBlendMode();
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};
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