修改游戏底层矩阵相关
This commit is contained in:
40
source/math/Constants.h
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40
source/math/Constants.h
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// Copyright (c) 2016-2018 Ember - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
|
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// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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namespace ember
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{
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namespace math
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{
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constexpr auto PI_F = 3.141592653589793f;
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constexpr auto PI_F_2 = 1.570796326794896f;
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constexpr auto PI_F_X_2 = 6.283185307179586f;
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constexpr auto PI_D = 3.14159265358979323846;
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constexpr auto PI_D_2 = 1.57079632679489661923;
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constexpr auto PI_D_X_2 = 6.28318530717958647692;
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constexpr auto FLOAT_MAX = 3.402823466e+38F;
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constexpr auto FLOAT_MIN = 1.175494351e-38F;
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} // namespace math
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} // namespace ember
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278
source/math/EaseFunctions.h
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278
source/math/EaseFunctions.h
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@@ -0,0 +1,278 @@
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// Copyright (c) 2016-2018 Ember - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
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||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <math/Scalar.h>
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namespace ember
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{
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namespace math
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{
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inline float Linear(float step)
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{
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return step;
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}
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// Ease
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inline float EaseIn(float step, float rate)
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{
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return math::Pow(step, rate);
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}
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inline float EaseOut(float step, float rate)
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{
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return math::Pow(step, 1.f / rate);
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}
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inline float EaseInOut(float step, float rate)
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{
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if (step < .5f)
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return .5f * math::Pow(2 * step, rate);
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return 1.f - .5f * math::Pow(2.f - 2 * step, rate);
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}
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// Exponential Ease
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inline float EaseExponentialIn(float step)
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{
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return math::Pow(2.f, 10 * (step - 1));
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}
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inline float EaseExponentialOut(float step)
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{
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return 1.f - math::Pow(2.f, -10 * step);
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}
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inline float EaseExponentialInOut(float step)
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{
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if (step < .5f)
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return .5f * math::Pow(2.f, 10 * (2 * step - 1));
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return 0.5f * (2 - math::Pow(2, -10 * (step * 2 - 1)));
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}
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// Bounce Ease
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inline float EaseBounceOut(float step)
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{
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if (step < 1 / 2.75f)
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{
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return 7.5625f * step * step;
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}
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else if (step < 2 / 2.75f)
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{
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step -= 1.5f / 2.75f;
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return 7.5625f * step * step + 0.75f;
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}
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else if (step < 2.5f / 2.75f)
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{
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step -= 2.25f / 2.75f;
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return 7.5625f * step * step + 0.9375f;
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}
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step -= 2.625f / 2.75f;
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return 7.5625f * step * step + 0.984375f;
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}
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inline float EaseBounceIn(float step)
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{
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return 1 - EaseBounceOut(1 - step);
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}
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inline float EaseBounceInOut(float step)
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{
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if (step < 0.5f)
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{
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return EaseBounceIn(step * 2) * 0.5f;
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}
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else
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{
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return EaseBounceOut(step * 2 - 1) * 0.5f + 0.5f;
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}
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}
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// Elastic Ease
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inline float EaseElasticIn(float step, float period)
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{
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if (step == 0 || step == 1)
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return step;
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step = step - 1;
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return -math::Pow(2, 10 * step) * math::Sin((step - period / 4) * 360.f / period);
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}
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inline float EaseElasticOut(float step, float period)
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{
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if (step == 0 || step == 1)
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return step;
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return math::Pow(2, -10 * step) * math::Sin((step - period / 4) * 360.f / period) + 1;
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}
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inline float EaseElasticInOut(float step, float period)
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{
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if (step == 0 || step == 1)
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return step;
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step = step * 2 - 1;
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if (step < 0)
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{
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return -0.5f * math::Pow(2, 10 * step) * math::Sin((step - period / 4) * 360.f / period);
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}
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return math::Pow(2, -10 * step) * math::Sin((step - period / 4) * 360.f / period) * 0.5f + 1;
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}
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// Back Ease
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inline float EaseBackIn(float step)
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{
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const float overshoot = 1.70158f;
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return step * step * ((overshoot + 1) * step - overshoot);
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}
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inline float EaseBackOut(float step)
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{
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const float overshoot = 1.70158f;
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step = step - 1;
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return step * step * ((overshoot + 1) * step + overshoot) + 1;
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}
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inline float EaseBackInOut(float step)
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{
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const float overshoot = 1.70158f * 1.525f;
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step = step * 2;
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if (step < 1)
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{
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return (step * step * ((overshoot + 1) * step - overshoot)) / 2;
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}
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step = step - 2;
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return (step * step * ((overshoot + 1) * step + overshoot)) / 2 + 1;
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}
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// Sine Ease
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inline float EaseSineIn(float step)
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{
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return 1.f - math::Cos(step * 90);
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}
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inline float EaseSineOut(float step)
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{
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return math::Sin(step * 90);
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}
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inline float EaseSineInOut(float step)
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{
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return -0.5f * (math::Cos(step * 180) - 1);
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}
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// Quad Ease
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inline float EaseQuadIn(float step)
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{
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return step * step;
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}
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inline float EaseQuadOut(float step)
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{
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return -1 * step * (step - 2);
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}
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inline float EaseQuadInOut(float step)
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{
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step = step * 2;
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if (step < 1)
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return 0.5f * step * step;
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--step;
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return -0.5f * (step * (step - 2) - 1);
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}
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// Cubic Ease
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inline float EaseCubicIn(float step)
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{
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return step * step * step;
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}
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inline float EaseCubicOut(float step)
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{
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step -= 1;
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return (step * step * step + 1);
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}
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inline float EaseCubicInOut(float step)
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{
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step = step * 2;
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if (step < 1)
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return 0.5f * step * step * step;
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step -= 2;
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return 0.5f * (step * step * step + 2);
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}
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// Quart Ease
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inline float EaseQuartIn(float step)
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{
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return step * step * step * step;
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}
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inline float EaseQuartOut(float step)
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{
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step -= 1;
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return -(step * step * step * step - 1);
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}
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inline float EaseQuartInOut(float step)
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{
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step = step * 2;
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if (step < 1)
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return 0.5f * step * step * step * step;
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step -= 2;
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return -0.5f * (step * step * step * step - 2);
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}
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// Quint Ease
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inline float EaseQuintIn(float step)
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{
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return step * step * step * step * step;
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}
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inline float EaseQuintOut(float step)
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{
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step -= 1;
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return (step * step * step * step * step + 1);
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}
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inline float EaseQuintInOut(float step)
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{
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step = step * 2;
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if (step < 1)
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return 0.5f * step * step * step * step * step;
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step -= 2;
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return 0.5f * (step * step * step * step * step + 2);
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}
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} // namespace math
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} // namespace ember
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153
source/math/Interpolator.h
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153
source/math/Interpolator.h
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@@ -0,0 +1,153 @@
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// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
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#pragma once
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#include <core/Function.h>
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#include <math/Vec2.hpp>
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#include <math/Rect.hpp>
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#include <math/Transform.hpp>
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namespace ember
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{
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namespace math
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{
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template <typename _Method = void>
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struct InterpolateMethod;
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template <>
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struct InterpolateMethod<void>
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{
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inline float operator()(float frac) const noexcept
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{
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return frac;
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}
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};
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template <>
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struct InterpolateMethod<float (*)(float)>
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{
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float (*method)(float);
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InterpolateMethod(float (*method)(float)) noexcept
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: method(method)
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{
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}
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inline float operator()(float frac) const noexcept
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{
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if (method)
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return method(frac);
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return frac;
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}
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};
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template <>
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struct InterpolateMethod<Function<float(float)>>
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{
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Function<float(float)> method;
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InterpolateMethod(const Function<float(float)> &method) noexcept
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: method(method)
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{
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}
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inline float operator()(float frac) const noexcept
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{
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if (method)
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return method(frac);
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return frac;
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}
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};
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template <typename _Ty>
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class Interpolator;
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template <typename _Ty>
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class Interpolator
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{
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public:
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template <typename _Method = void>
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inline _Ty Interpolate(_Ty start, _Ty end, float frac, const InterpolateMethod<_Method> &method = {})
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{
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if (frac >= 1)
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return end;
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return start + static_cast<_Ty>(static_cast<float>(end - start) * method(frac));
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}
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};
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template <typename _Ty>
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class Interpolator<Vec2T<_Ty>>
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{
|
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public:
|
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template <typename _Method = void>
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inline Vec2T<_Ty> Interpolate(const Vec2T<_Ty> &start, const Vec2T<_Ty> &end, float frac,
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const InterpolateMethod<_Method> &method = {})
|
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{
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if (frac >= 1)
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return end;
|
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Interpolator<_Ty> fi;
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return Vec2T<_Ty>{fi.Interpolate(start.x, end.x, frac, method), fi.Interpolate(start.y, end.y, frac, method)};
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||||
}
|
||||
};
|
||||
|
||||
template <typename _Ty>
|
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class Interpolator<RectT<_Ty>>
|
||||
{
|
||||
public:
|
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template <typename _Method = void>
|
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inline RectT<_Ty> Interpolate(const RectT<_Ty> &start, const RectT<_Ty> &end, float frac,
|
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const InterpolateMethod<_Method> &method = {})
|
||||
{
|
||||
if (frac >= 1)
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||||
return end;
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||||
|
||||
Interpolator<Vec2T<_Ty>> vi;
|
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return RectT<_Ty>{vi.Interpolate(start.left_top, end.left_top, frac, method),
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||||
vi.Interpolate(start.right_bottom, end.right_bottom, frac, method)};
|
||||
}
|
||||
};
|
||||
|
||||
template <typename _Ty>
|
||||
class Interpolator<TransformT<_Ty>>
|
||||
{
|
||||
public:
|
||||
template <typename _Method = void>
|
||||
inline TransformT<_Ty> Interpolate(const TransformT<_Ty> &start, const TransformT<_Ty> &end, float frac,
|
||||
const InterpolateMethod<_Method> &method = {})
|
||||
{
|
||||
if (frac >= 1)
|
||||
return end;
|
||||
|
||||
Interpolator<_Ty> fi;
|
||||
Interpolator<Vec2T<_Ty>> vi;
|
||||
|
||||
TransformT<_Ty> transform;
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||||
transform.rotation = fi.Interpolate(start.rotation, end.rotation, frac, method);
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||||
transform.position = vi.Interpolate(start.position, end.position, frac, method);
|
||||
transform.scale = vi.Interpolate(start.scale, end.scale, frac, method);
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||||
transform.skew = vi.Interpolate(start.skew, end.skew, frac, method);
|
||||
return transform;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
39
source/math/Math.h
Normal file
39
source/math/Math.h
Normal file
@@ -0,0 +1,39 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <math/Vec2.hpp>
|
||||
#include <math/Rect.hpp>
|
||||
#include <math/Matrix.hpp>
|
||||
#include <math/Transform.hpp>
|
||||
#include <math/Constants.h>
|
||||
#include <math/EaseFunctions.h>
|
||||
#include <math/Scalar.h>
|
||||
|
||||
using Vec2 = ember::math::Vec2T<float>;
|
||||
using VecPos = ember::math::Vec2T<int>;
|
||||
using Rect = ember::math::RectT<float>;
|
||||
using Matrix3x2 = ember::math::Matrix3x2T<float>;
|
||||
using Transform = ember::math::TransformT<float>;
|
||||
|
||||
using GlMatrix = std::array<float, 16>;
|
||||
|
||||
using Point = Vec2;
|
||||
using Size = Vec2;
|
||||
268
source/math/Matrix.hpp
Normal file
268
source/math/Matrix.hpp
Normal file
@@ -0,0 +1,268 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <algorithm>
|
||||
#include <math/Rect.hpp>
|
||||
#include <math/Vec2.hpp>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
template <typename _Ty, typename _Lty, typename _Rty>
|
||||
struct MatrixMultiply;
|
||||
|
||||
template <typename _Ty>
|
||||
struct Matrix3x2T
|
||||
{
|
||||
using ValueType = _Ty;
|
||||
using Vec2Type = Vec2T<ValueType>;
|
||||
using RectType = RectT<ValueType>;
|
||||
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
_Ty m[6]; // m[3][2]
|
||||
};
|
||||
|
||||
struct
|
||||
{
|
||||
_Ty _11, _12, _21, _22, _31, _32;
|
||||
};
|
||||
};
|
||||
|
||||
Matrix3x2T()
|
||||
: _11(1.f), _12(0.f), _21(0.f), _22(1.f), _31(0.f), _32(0.f)
|
||||
{
|
||||
}
|
||||
|
||||
Matrix3x2T(ValueType _11, ValueType _12, ValueType _21, ValueType _22, ValueType _31, ValueType _32)
|
||||
: _11(_11), _12(_12), _21(_21), _22(_22), _31(_31), _32(_32)
|
||||
{
|
||||
}
|
||||
|
||||
explicit Matrix3x2T(const ValueType *p)
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
m[i] = p[i];
|
||||
}
|
||||
|
||||
Matrix3x2T(const Matrix3x2T &other)
|
||||
: _11(other._11), _12(other._12), _21(other._21), _22(other._22), _31(other._31), _32(other._32)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename _MTy>
|
||||
Matrix3x2T(const _MTy &other)
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
m[i] = other[i];
|
||||
}
|
||||
|
||||
inline ValueType operator[](uint32_t index) const
|
||||
{
|
||||
return m[index];
|
||||
}
|
||||
|
||||
inline ValueType &operator[](uint32_t index)
|
||||
{
|
||||
return m[index];
|
||||
}
|
||||
|
||||
inline Matrix3x2T &operator=(const Matrix3x2T &other)
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
m[i] = other[i];
|
||||
return (*this);
|
||||
}
|
||||
|
||||
template <typename _Lty, typename _Rty>
|
||||
inline Matrix3x2T &operator=(const MatrixMultiply<ValueType, _Lty, _Rty> &other)
|
||||
{
|
||||
Matrix3x2T result(other);
|
||||
(*this) = result;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Matrix3x2T &operator*=(const Matrix3x2T &other)
|
||||
{
|
||||
return operator=((*this) * other);
|
||||
}
|
||||
|
||||
inline void Identity()
|
||||
{
|
||||
_11 = 1.f;
|
||||
_12 = 0.f;
|
||||
_21 = 0.f;
|
||||
_22 = 1.f;
|
||||
_31 = 0.f;
|
||||
_32 = 0.f;
|
||||
}
|
||||
|
||||
inline bool IsIdentity() const
|
||||
{
|
||||
return _11 == 1.f && _12 == 0.f && _21 == 0.f && _22 == 1.f && _31 == 0.f && _32 == 0.f;
|
||||
}
|
||||
|
||||
inline Matrix3x2T Invert() const
|
||||
{
|
||||
ValueType det = 1.f / Determinant();
|
||||
return Matrix3x2T(det * _22, -det * _12, -det * _21, det * _11, det * (_21 * _32 - _22 * _31),
|
||||
det * (_12 * _31 - _11 * _32));
|
||||
}
|
||||
|
||||
inline bool IsInvertible() const
|
||||
{
|
||||
return 0 != Determinant();
|
||||
}
|
||||
|
||||
inline ValueType Determinant() const
|
||||
{
|
||||
return (_11 * _22) - (_12 * _21);
|
||||
}
|
||||
|
||||
inline Vec2Type Transform(const Vec2Type &v) const
|
||||
{
|
||||
return Vec2Type(v.x * _11 + v.y * _21 + _31, v.x * _12 + v.y * _22 + _32);
|
||||
}
|
||||
|
||||
RectType Transform(const RectType &rect) const
|
||||
{
|
||||
Vec2Type top_left = Transform(rect.GetLeftTop());
|
||||
Vec2Type top_right = Transform(rect.GetRightTop());
|
||||
Vec2Type bottom_left = Transform(rect.GetLeftBottom());
|
||||
Vec2Type bottom_right = Transform(rect.GetRightBottom());
|
||||
|
||||
ValueType left = (std::min)((std::min)(top_left.x, top_right.x), (std::min)(bottom_left.x, bottom_right.x));
|
||||
ValueType right = (std::max)((std::max)(top_left.x, top_right.x), (std::max)(bottom_left.x, bottom_right.x));
|
||||
ValueType top = (std::min)((std::min)(top_left.y, top_right.y), (std::min)(bottom_left.y, bottom_right.y));
|
||||
ValueType bottom = (std::max)((std::max)(top_left.y, top_right.y), (std::max)(bottom_left.y, bottom_right.y));
|
||||
|
||||
return RectType{left, top, right, bottom};
|
||||
}
|
||||
|
||||
inline void Translate(const Vec2Type &v)
|
||||
{
|
||||
_31 += _11 * v.x + _21 * v.y;
|
||||
_32 += _12 * v.x + _22 * v.y;
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Translation(const Vec2Type &v)
|
||||
{
|
||||
return Matrix3x2T(1.f, 0.f, 0.f, 1.f, v.x, v.y);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Scaling(const Vec2Type &v)
|
||||
{
|
||||
return Matrix3x2T(v.x, 0.f, 0.f, v.y, 0.f, 0.f);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Scaling(const Vec2Type &v, const Vec2Type ¢er)
|
||||
{
|
||||
return Matrix3x2T(v.x, 0.f, 0.f, v.y, center.x - v.x * center.x, center.y - v.y * center.y);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Rotation(ValueType angle)
|
||||
{
|
||||
ValueType s = math::Sin(angle);
|
||||
ValueType c = math::Cos(angle);
|
||||
return Matrix3x2T(c, s, -s, c, 0.f, 0.f);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Rotation(ValueType angle, const Vec2Type ¢er)
|
||||
{
|
||||
ValueType s = math::Sin(angle);
|
||||
ValueType c = math::Cos(angle);
|
||||
return Matrix3x2T(c, s, -s, c, center.x * (1 - c) + center.y * s, center.y * (1 - c) - center.x * s);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T SRT(const Vec2Type &trans, const Vec2Type &scale, ValueType angle)
|
||||
{
|
||||
ValueType s = math::Sin(angle);
|
||||
ValueType c = math::Cos(angle);
|
||||
return Matrix3x2T(c * scale.x, s * scale.x, -s * scale.y, c * scale.y, trans.x, trans.y);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Skewing(const Vec2Type &angle)
|
||||
{
|
||||
ValueType tx = math::Tan(angle.x);
|
||||
ValueType ty = math::Tan(angle.y);
|
||||
return Matrix3x2T(1.f, -ty, -tx, 1.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
static inline Matrix3x2T Skewing(const Vec2Type &angle, const Vec2Type ¢er)
|
||||
{
|
||||
ValueType tx = math::Tan(angle.x);
|
||||
ValueType ty = math::Tan(angle.y);
|
||||
return Matrix3x2T(1.f, -ty, -tx, 1.f, center.y * tx, center.x * ty);
|
||||
}
|
||||
};
|
||||
|
||||
// Use template expression to optimize matrix multiply
|
||||
template <typename _Ty, typename _Lty, typename _Rty>
|
||||
struct MatrixMultiply
|
||||
{
|
||||
const _Lty &lhs;
|
||||
const _Rty &rhs;
|
||||
|
||||
MatrixMultiply(const _Lty &lhs, const _Rty &rhs)
|
||||
: lhs(lhs), rhs(rhs)
|
||||
{
|
||||
}
|
||||
|
||||
inline _Ty operator[](uint32_t index) const
|
||||
{
|
||||
switch (index)
|
||||
{
|
||||
case 0:
|
||||
return lhs[0] * rhs[0] + lhs[1] * rhs[2];
|
||||
case 1:
|
||||
return lhs[0] * rhs[1] + lhs[1] * rhs[3];
|
||||
case 2:
|
||||
return lhs[2] * rhs[0] + lhs[3] * rhs[2];
|
||||
case 3:
|
||||
return lhs[2] * rhs[1] + lhs[3] * rhs[3];
|
||||
case 4:
|
||||
return lhs[4] * rhs[0] + lhs[5] * rhs[2] + rhs[4];
|
||||
case 5:
|
||||
return lhs[4] * rhs[1] + lhs[5] * rhs[3] + rhs[5];
|
||||
default:
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template <typename _Ty>
|
||||
inline MatrixMultiply<_Ty, Matrix3x2T<_Ty>, Matrix3x2T<_Ty>> operator*(const Matrix3x2T<_Ty> &lhs,
|
||||
const Matrix3x2T<_Ty> &rhs)
|
||||
{
|
||||
return MatrixMultiply<_Ty, Matrix3x2T<_Ty>, Matrix3x2T<_Ty>>(lhs, rhs);
|
||||
}
|
||||
|
||||
template <typename _Ty, typename _Lty, typename _Rty>
|
||||
inline MatrixMultiply<_Ty, MatrixMultiply<_Ty, _Lty, _Rty>, Matrix3x2T<_Ty>>
|
||||
operator*(const MatrixMultiply<_Ty, _Lty, _Rty> &lhs, const Matrix3x2T<_Ty> &rhs)
|
||||
{
|
||||
return MatrixMultiply<_Ty, MatrixMultiply<_Ty, _Lty, _Rty>, Matrix3x2T<_Ty>>(lhs, rhs);
|
||||
}
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
114
source/math/Random.h
Normal file
114
source/math/Random.h
Normal file
@@ -0,0 +1,114 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <random>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
//
|
||||
// 随机数
|
||||
//
|
||||
// 获取指定范围内的一个随机数, 如:
|
||||
// int n = math::Random(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5
|
||||
// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
|
||||
// float d = math::Random(1.2f, 1.5f);
|
||||
//
|
||||
|
||||
int Random(int min, int max);
|
||||
|
||||
unsigned int Random(unsigned int min, unsigned int max);
|
||||
|
||||
long Random(long min, long max);
|
||||
|
||||
unsigned long Random(unsigned long min, unsigned long max);
|
||||
|
||||
char Random(char min, char max);
|
||||
|
||||
float Random(float min, float max);
|
||||
|
||||
double Random(double min, double max);
|
||||
|
||||
//
|
||||
// Details of math::Rand
|
||||
//
|
||||
|
||||
namespace __rand_detail
|
||||
{
|
||||
inline std::default_random_engine &GetRandomEngine()
|
||||
{
|
||||
static std::random_device device;
|
||||
static std::default_random_engine engine(device());
|
||||
return engine;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T RandomInt(T min, T max)
|
||||
{
|
||||
std::uniform_int_distribution<T> dist(min, max);
|
||||
return dist(GetRandomEngine());
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T RandomReal(T min, T max)
|
||||
{
|
||||
std::uniform_real_distribution<T> dist(min, max);
|
||||
return dist(GetRandomEngine());
|
||||
}
|
||||
} // namespace __rand_detail
|
||||
|
||||
inline int Random(int min, int max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline unsigned int Random(unsigned int min, unsigned int max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline long Random(long min, long max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline unsigned long Random(unsigned long min, unsigned long max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline char Random(char min, char max)
|
||||
{
|
||||
return static_cast<char>(__rand_detail::RandomInt(static_cast<int>(min), static_cast<int>(max)));
|
||||
}
|
||||
|
||||
inline float Random(float min, float max)
|
||||
{
|
||||
return __rand_detail::RandomReal(min, max);
|
||||
}
|
||||
|
||||
inline double Random(double min, double max)
|
||||
{
|
||||
return __rand_detail::RandomReal(min, max);
|
||||
}
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
154
source/math/Rect.hpp
Normal file
154
source/math/Rect.hpp
Normal file
@@ -0,0 +1,154 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <math/Vec2.hpp>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
template <typename _Ty>
|
||||
struct RectT
|
||||
{
|
||||
public:
|
||||
using ValueType = _Ty;
|
||||
|
||||
Vec2T<ValueType> left_top;
|
||||
Vec2T<ValueType> right_bottom;
|
||||
|
||||
public:
|
||||
RectT() {}
|
||||
|
||||
RectT(ValueType left, ValueType top, ValueType right, ValueType bottom)
|
||||
: left_top(left, top), right_bottom(right, bottom)
|
||||
{
|
||||
}
|
||||
|
||||
RectT(const Vec2T<ValueType> &left_top, const Vec2T<ValueType> &right_bottom)
|
||||
: left_top(left_top), right_bottom(right_bottom)
|
||||
{
|
||||
}
|
||||
|
||||
RectT(const RectT &other)
|
||||
: left_top(other.left_top), right_bottom(other.right_bottom)
|
||||
{
|
||||
}
|
||||
|
||||
RectT &operator=(const RectT &other)
|
||||
{
|
||||
left_top = other.left_top;
|
||||
right_bottom = other.right_bottom;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline bool operator==(const RectT &rect) const
|
||||
{
|
||||
return (left_top == rect.left_top) && (right_bottom == rect.right_bottom);
|
||||
}
|
||||
|
||||
inline void Set(ValueType left, ValueType top, ValueType right, ValueType bottom)
|
||||
{
|
||||
left_top = Vec2T<ValueType>{left, top};
|
||||
right_bottom = Vec2T<ValueType>{right, bottom};
|
||||
}
|
||||
|
||||
inline Vec2T<ValueType> GetCenter() const
|
||||
{
|
||||
return Vec2T<ValueType>{(left_top.x + right_bottom.x) / 2, (left_top.y + right_bottom.y) / 2};
|
||||
}
|
||||
|
||||
inline Vec2T<ValueType> GetLeftTop() const
|
||||
{
|
||||
return left_top;
|
||||
}
|
||||
|
||||
inline Vec2T<ValueType> GetRightBottom() const
|
||||
{
|
||||
return right_bottom;
|
||||
}
|
||||
|
||||
inline Vec2T<ValueType> GetRightTop() const
|
||||
{
|
||||
return Vec2T<ValueType>{right_bottom.x, left_top.y};
|
||||
}
|
||||
|
||||
inline Vec2T<ValueType> GetLeftBottom() const
|
||||
{
|
||||
return Vec2T<ValueType>{left_top.x, right_bottom.y};
|
||||
}
|
||||
|
||||
inline ValueType GetLeft() const
|
||||
{
|
||||
return left_top.x;
|
||||
}
|
||||
|
||||
inline ValueType GetTop() const
|
||||
{
|
||||
return left_top.y;
|
||||
}
|
||||
|
||||
inline ValueType GetRight() const
|
||||
{
|
||||
return right_bottom.x;
|
||||
}
|
||||
|
||||
inline ValueType GetBottom() const
|
||||
{
|
||||
return right_bottom.y;
|
||||
}
|
||||
|
||||
inline ValueType GetWidth() const
|
||||
{
|
||||
return right_bottom.x - left_top.x;
|
||||
}
|
||||
|
||||
inline ValueType GetHeight() const
|
||||
{
|
||||
return right_bottom.y - left_top.y;
|
||||
}
|
||||
|
||||
inline Vec2T<ValueType> GetSize() const
|
||||
{
|
||||
return Vec2T<ValueType>{GetWidth(), GetHeight()};
|
||||
}
|
||||
|
||||
inline bool IsEmpty() const
|
||||
{
|
||||
return left_top.IsOrigin() && right_bottom.IsOrigin();
|
||||
}
|
||||
|
||||
inline bool ContainsPoint(const Vec2T<ValueType> &point) const
|
||||
{
|
||||
return point.x >= left_top.x && point.x <= right_bottom.x && point.y >= left_top.y && point.y <= right_bottom.y;
|
||||
}
|
||||
|
||||
inline bool Intersects(const RectT &rect) const
|
||||
{
|
||||
return !(right_bottom.x < rect.left_top.x || rect.right_bottom.x < left_top.x || right_bottom.y < rect.left_top.y || rect.right_bottom.y < left_top.y);
|
||||
}
|
||||
|
||||
static inline RectT Infinite()
|
||||
{
|
||||
return RectT{-math::FLOAT_MAX, -math::FLOAT_MAX, math::FLOAT_MAX, math::FLOAT_MAX};
|
||||
}
|
||||
};
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
165
source/math/Scalar.h
Normal file
165
source/math/Scalar.h
Normal file
@@ -0,0 +1,165 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <cmath>
|
||||
#include <math/Constants.h>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
inline int Abs(int val)
|
||||
{
|
||||
return ::abs(val);
|
||||
}
|
||||
inline float Abs(float val)
|
||||
{
|
||||
return ::fabsf(val);
|
||||
}
|
||||
inline double Abs(double val)
|
||||
{
|
||||
return ::fabs(val);
|
||||
}
|
||||
|
||||
inline float Sqrt(float val)
|
||||
{
|
||||
return ::sqrtf(val);
|
||||
}
|
||||
inline double Sqrt(double val)
|
||||
{
|
||||
return ::sqrt(val);
|
||||
}
|
||||
|
||||
inline float Pow(float core, float exponent)
|
||||
{
|
||||
return ::powf(core, exponent);
|
||||
}
|
||||
inline double Pow(double core, double exponent)
|
||||
{
|
||||
return ::pow(core, exponent);
|
||||
}
|
||||
|
||||
inline int Sign(int val)
|
||||
{
|
||||
return val < 0 ? -1 : 1;
|
||||
}
|
||||
inline float Sign(float val)
|
||||
{
|
||||
return val < 0 ? -1.f : 1.f;
|
||||
}
|
||||
inline double Sign(double val)
|
||||
{
|
||||
return val < 0 ? -1.0 : 1.0;
|
||||
}
|
||||
|
||||
inline float Degree2Radian(float angle)
|
||||
{
|
||||
return angle * math::PI_F / 180.f;
|
||||
}
|
||||
inline double Degree2Radian(double angle)
|
||||
{
|
||||
return angle * math::PI_D / 180.0;
|
||||
}
|
||||
|
||||
inline float Radian2Degree(float radian)
|
||||
{
|
||||
return radian * 180.f / math::PI_F;
|
||||
}
|
||||
inline double Radian2Degree(double radian)
|
||||
{
|
||||
return radian * 180.0 / math::PI_D;
|
||||
}
|
||||
|
||||
inline float Sin(float val)
|
||||
{
|
||||
return ::sinf(Degree2Radian(val));
|
||||
}
|
||||
inline double Sin(double val)
|
||||
{
|
||||
return ::sin(Degree2Radian(val));
|
||||
}
|
||||
|
||||
inline float Cos(float val)
|
||||
{
|
||||
return ::cosf(Degree2Radian(val));
|
||||
}
|
||||
inline double Cos(double val)
|
||||
{
|
||||
return ::cos(Degree2Radian(val));
|
||||
}
|
||||
|
||||
inline float Tan(float val)
|
||||
{
|
||||
return ::tanf(Degree2Radian(val));
|
||||
}
|
||||
inline double Tan(double val)
|
||||
{
|
||||
return ::tan(Degree2Radian(val));
|
||||
}
|
||||
|
||||
inline float Asin(float val)
|
||||
{
|
||||
return Radian2Degree(::asinf(val));
|
||||
}
|
||||
inline double Asin(double val)
|
||||
{
|
||||
return Radian2Degree(::asin(val));
|
||||
}
|
||||
|
||||
inline float Acos(float val)
|
||||
{
|
||||
return Radian2Degree(::acosf(val));
|
||||
}
|
||||
inline double Acos(double val)
|
||||
{
|
||||
return Radian2Degree(::acos(val));
|
||||
}
|
||||
|
||||
inline float Atan(float val)
|
||||
{
|
||||
return Radian2Degree(::atanf(val));
|
||||
}
|
||||
inline double Atan(double val)
|
||||
{
|
||||
return Radian2Degree(::atan(val));
|
||||
}
|
||||
|
||||
inline float Ceil(float val)
|
||||
{
|
||||
return ::ceil(val);
|
||||
}
|
||||
inline double Ceil(double val)
|
||||
{
|
||||
return ::ceil(val);
|
||||
}
|
||||
|
||||
inline float Floor(float val)
|
||||
{
|
||||
return ::floor(val);
|
||||
}
|
||||
inline double Floor(double val)
|
||||
{
|
||||
return ::floor(val);
|
||||
}
|
||||
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
86
source/math/Transform.hpp
Normal file
86
source/math/Transform.hpp
Normal file
@@ -0,0 +1,86 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <math/Vec2.hpp>
|
||||
#include <math/Matrix.hpp>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
|
||||
/**
|
||||
* \~chinese
|
||||
* @brief ¶þά·ÅÉä±ä»»
|
||||
*/
|
||||
template <typename _Ty>
|
||||
class TransformT
|
||||
{
|
||||
public:
|
||||
using ValueType = _Ty;
|
||||
|
||||
float rotation; ///< Ðýת
|
||||
Vec2T<ValueType> position; ///< ×ø±ê
|
||||
Vec2T<ValueType> scale; ///< Ëõ·Å
|
||||
Vec2T<ValueType> skew; ///< ´íÇнǶÈ
|
||||
|
||||
public:
|
||||
TransformT();
|
||||
|
||||
/// \~chinese
|
||||
/// @brief ½«¶þά·ÅÉä±ä»»×ª»»Îª¾ØÕó
|
||||
Matrix3x2T<ValueType> ToMatrix() const;
|
||||
|
||||
bool IsFast() const;
|
||||
|
||||
bool operator==(const TransformT &rhs) const;
|
||||
};
|
||||
|
||||
template <typename _Ty>
|
||||
inline TransformT<_Ty>::TransformT()
|
||||
: position(), rotation(0.f), scale(1.f, 1.f), skew(0.f, 0.f)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename _Ty>
|
||||
Matrix3x2T<_Ty> TransformT<_Ty>::ToMatrix() const
|
||||
{
|
||||
if (!skew.IsOrigin())
|
||||
{
|
||||
return Matrix3x2T<_Ty>::Skewing(skew) * Matrix3x2T<_Ty>::SRT(position, scale, rotation);
|
||||
}
|
||||
return Matrix3x2T<_Ty>::SRT(position, scale, rotation);
|
||||
}
|
||||
|
||||
template <typename _Ty>
|
||||
inline bool TransformT<_Ty>::IsFast() const
|
||||
{
|
||||
return skew.x == 0.f && skew.y == 0.f && scale.x == 1.f && scale.y == 1.f && rotation == 0.f;
|
||||
}
|
||||
|
||||
template <typename _Ty>
|
||||
bool TransformT<_Ty>::operator==(const TransformT &rhs) const
|
||||
{
|
||||
return position == rhs.position && rotation == rhs.rotation && scale == rhs.scale && skew == rhs.skew;
|
||||
}
|
||||
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
136
source/math/Vec2.hpp
Normal file
136
source/math/Vec2.hpp
Normal file
@@ -0,0 +1,136 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <math/Scalar.h>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
template <typename _Ty>
|
||||
struct Vec2T
|
||||
{
|
||||
using ValueType = _Ty;
|
||||
|
||||
ValueType x;
|
||||
ValueType y;
|
||||
|
||||
Vec2T()
|
||||
: x(ValueType(0)), y(ValueType(0))
|
||||
{
|
||||
}
|
||||
|
||||
Vec2T(ValueType x, ValueType y)
|
||||
: x(x), y(y)
|
||||
{
|
||||
}
|
||||
|
||||
Vec2T(const Vec2T &other)
|
||||
: x(other.x), y(other.y)
|
||||
{
|
||||
}
|
||||
|
||||
inline ValueType Length() const
|
||||
{
|
||||
return static_cast<ValueType>(math::Sqrt(static_cast<float>(x * x + y * y)));
|
||||
}
|
||||
|
||||
inline bool IsOrigin() const
|
||||
{
|
||||
return (x == 0) && (y == 0);
|
||||
}
|
||||
|
||||
inline void Set(ValueType x, ValueType y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
inline const Vec2T operator+(const Vec2T &other) const
|
||||
{
|
||||
return Vec2T(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
inline const Vec2T operator-(const Vec2T &other) const
|
||||
{
|
||||
return Vec2T(x - other.x, y - other.y);
|
||||
}
|
||||
|
||||
inline const Vec2T operator*(ValueType val) const
|
||||
{
|
||||
return Vec2T(x * val, y * val);
|
||||
}
|
||||
|
||||
inline const Vec2T operator*(const Vec2T &other) const
|
||||
{
|
||||
return Vec2T(x * other.x, y * other.y);
|
||||
}
|
||||
|
||||
inline const Vec2T operator/(ValueType val) const
|
||||
{
|
||||
return Vec2T(x / val, y / val);
|
||||
}
|
||||
|
||||
inline const Vec2T operator-() const
|
||||
{
|
||||
return Vec2T(-x, -y);
|
||||
}
|
||||
|
||||
inline Vec2T &operator+=(const Vec2T &other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Vec2T &operator-=(const Vec2T &other)
|
||||
{
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Vec2T &operator*=(ValueType val)
|
||||
{
|
||||
x *= val;
|
||||
y *= val;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Vec2T &operator/=(ValueType val)
|
||||
{
|
||||
x /= val;
|
||||
y /= val;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline bool operator==(const Vec2T &other) const
|
||||
{
|
||||
return (x == other.x) && (y == other.y);
|
||||
}
|
||||
|
||||
inline bool operator!=(const Vec2T &other) const
|
||||
{
|
||||
return (x != other.x) || (y != other.y);
|
||||
}
|
||||
};
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
Reference in New Issue
Block a user