修改游戏底层矩阵相关
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source/math/Constants.h
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40
source/math/Constants.h
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// Copyright (c) 2016-2018 Ember - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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namespace ember
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{
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namespace math
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{
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constexpr auto PI_F = 3.141592653589793f;
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constexpr auto PI_F_2 = 1.570796326794896f;
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constexpr auto PI_F_X_2 = 6.283185307179586f;
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constexpr auto PI_D = 3.14159265358979323846;
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constexpr auto PI_D_2 = 1.57079632679489661923;
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constexpr auto PI_D_X_2 = 6.28318530717958647692;
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constexpr auto FLOAT_MAX = 3.402823466e+38F;
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constexpr auto FLOAT_MIN = 1.175494351e-38F;
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} // namespace math
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} // namespace ember
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