修改游戏底层矩阵相关
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153
source/math/Interpolator.h
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153
source/math/Interpolator.h
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// Copyright (c) 2016-2018 Ember - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <core/Function.h>
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#include <math/Vec2.hpp>
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#include <math/Rect.hpp>
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#include <math/Transform.hpp>
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namespace ember
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{
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namespace math
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{
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template <typename _Method = void>
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struct InterpolateMethod;
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template <>
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struct InterpolateMethod<void>
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{
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inline float operator()(float frac) const noexcept
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{
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return frac;
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}
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};
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template <>
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struct InterpolateMethod<float (*)(float)>
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{
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float (*method)(float);
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InterpolateMethod(float (*method)(float)) noexcept
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: method(method)
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{
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}
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inline float operator()(float frac) const noexcept
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{
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if (method)
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return method(frac);
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return frac;
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}
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};
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template <>
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struct InterpolateMethod<Function<float(float)>>
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{
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Function<float(float)> method;
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InterpolateMethod(const Function<float(float)> &method) noexcept
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: method(method)
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{
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}
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inline float operator()(float frac) const noexcept
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{
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if (method)
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return method(frac);
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return frac;
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}
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};
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template <typename _Ty>
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class Interpolator;
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template <typename _Ty>
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class Interpolator
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{
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public:
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template <typename _Method = void>
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inline _Ty Interpolate(_Ty start, _Ty end, float frac, const InterpolateMethod<_Method> &method = {})
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{
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if (frac >= 1)
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return end;
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return start + static_cast<_Ty>(static_cast<float>(end - start) * method(frac));
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}
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};
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template <typename _Ty>
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class Interpolator<Vec2T<_Ty>>
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{
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public:
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template <typename _Method = void>
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inline Vec2T<_Ty> Interpolate(const Vec2T<_Ty> &start, const Vec2T<_Ty> &end, float frac,
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const InterpolateMethod<_Method> &method = {})
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{
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if (frac >= 1)
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return end;
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Interpolator<_Ty> fi;
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return Vec2T<_Ty>{fi.Interpolate(start.x, end.x, frac, method), fi.Interpolate(start.y, end.y, frac, method)};
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}
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};
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template <typename _Ty>
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class Interpolator<RectT<_Ty>>
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{
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public:
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template <typename _Method = void>
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inline RectT<_Ty> Interpolate(const RectT<_Ty> &start, const RectT<_Ty> &end, float frac,
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const InterpolateMethod<_Method> &method = {})
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{
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if (frac >= 1)
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return end;
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Interpolator<Vec2T<_Ty>> vi;
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return RectT<_Ty>{vi.Interpolate(start.left_top, end.left_top, frac, method),
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vi.Interpolate(start.right_bottom, end.right_bottom, frac, method)};
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}
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};
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template <typename _Ty>
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class Interpolator<TransformT<_Ty>>
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{
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public:
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template <typename _Method = void>
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inline TransformT<_Ty> Interpolate(const TransformT<_Ty> &start, const TransformT<_Ty> &end, float frac,
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const InterpolateMethod<_Method> &method = {})
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{
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if (frac >= 1)
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return end;
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Interpolator<_Ty> fi;
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Interpolator<Vec2T<_Ty>> vi;
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TransformT<_Ty> transform;
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transform.rotation = fi.Interpolate(start.rotation, end.rotation, frac, method);
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transform.position = vi.Interpolate(start.position, end.position, frac, method);
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transform.scale = vi.Interpolate(start.scale, end.scale, frac, method);
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transform.skew = vi.Interpolate(start.skew, end.skew, frac, method);
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return transform;
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}
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};
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} // namespace math
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} // namespace ember
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