修改游戏底层矩阵相关
This commit is contained in:
114
source/math/Random.h
Normal file
114
source/math/Random.h
Normal file
@@ -0,0 +1,114 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <random>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
//
|
||||
// 随机数
|
||||
//
|
||||
// 获取指定范围内的一个随机数, 如:
|
||||
// int n = math::Random(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5
|
||||
// 产生的随机数类型取决于参数的类型, 如获取随机浮点数:
|
||||
// float d = math::Random(1.2f, 1.5f);
|
||||
//
|
||||
|
||||
int Random(int min, int max);
|
||||
|
||||
unsigned int Random(unsigned int min, unsigned int max);
|
||||
|
||||
long Random(long min, long max);
|
||||
|
||||
unsigned long Random(unsigned long min, unsigned long max);
|
||||
|
||||
char Random(char min, char max);
|
||||
|
||||
float Random(float min, float max);
|
||||
|
||||
double Random(double min, double max);
|
||||
|
||||
//
|
||||
// Details of math::Rand
|
||||
//
|
||||
|
||||
namespace __rand_detail
|
||||
{
|
||||
inline std::default_random_engine &GetRandomEngine()
|
||||
{
|
||||
static std::random_device device;
|
||||
static std::default_random_engine engine(device());
|
||||
return engine;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T RandomInt(T min, T max)
|
||||
{
|
||||
std::uniform_int_distribution<T> dist(min, max);
|
||||
return dist(GetRandomEngine());
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T RandomReal(T min, T max)
|
||||
{
|
||||
std::uniform_real_distribution<T> dist(min, max);
|
||||
return dist(GetRandomEngine());
|
||||
}
|
||||
} // namespace __rand_detail
|
||||
|
||||
inline int Random(int min, int max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline unsigned int Random(unsigned int min, unsigned int max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline long Random(long min, long max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline unsigned long Random(unsigned long min, unsigned long max)
|
||||
{
|
||||
return __rand_detail::RandomInt(min, max);
|
||||
}
|
||||
|
||||
inline char Random(char min, char max)
|
||||
{
|
||||
return static_cast<char>(__rand_detail::RandomInt(static_cast<int>(min), static_cast<int>(max)));
|
||||
}
|
||||
|
||||
inline float Random(float min, float max)
|
||||
{
|
||||
return __rand_detail::RandomReal(min, max);
|
||||
}
|
||||
|
||||
inline double Random(double min, double max)
|
||||
{
|
||||
return __rand_detail::RandomReal(min, max);
|
||||
}
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
Reference in New Issue
Block a user