修改游戏底层矩阵相关
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165
source/math/Scalar.h
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165
source/math/Scalar.h
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// Copyright (c) 2016-2018 Ember - Nomango
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#pragma once
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#include <cmath>
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#include <math/Constants.h>
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namespace ember
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{
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namespace math
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{
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inline int Abs(int val)
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{
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return ::abs(val);
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}
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inline float Abs(float val)
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{
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return ::fabsf(val);
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}
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inline double Abs(double val)
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{
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return ::fabs(val);
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}
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inline float Sqrt(float val)
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{
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return ::sqrtf(val);
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}
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inline double Sqrt(double val)
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{
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return ::sqrt(val);
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}
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inline float Pow(float core, float exponent)
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{
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return ::powf(core, exponent);
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}
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inline double Pow(double core, double exponent)
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{
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return ::pow(core, exponent);
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}
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inline int Sign(int val)
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{
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return val < 0 ? -1 : 1;
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}
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inline float Sign(float val)
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{
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return val < 0 ? -1.f : 1.f;
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}
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inline double Sign(double val)
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{
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return val < 0 ? -1.0 : 1.0;
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}
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inline float Degree2Radian(float angle)
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{
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return angle * math::PI_F / 180.f;
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}
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inline double Degree2Radian(double angle)
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{
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return angle * math::PI_D / 180.0;
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}
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inline float Radian2Degree(float radian)
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{
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return radian * 180.f / math::PI_F;
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}
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inline double Radian2Degree(double radian)
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{
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return radian * 180.0 / math::PI_D;
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}
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inline float Sin(float val)
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{
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return ::sinf(Degree2Radian(val));
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}
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inline double Sin(double val)
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{
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return ::sin(Degree2Radian(val));
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}
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inline float Cos(float val)
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{
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return ::cosf(Degree2Radian(val));
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}
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inline double Cos(double val)
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{
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return ::cos(Degree2Radian(val));
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}
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inline float Tan(float val)
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{
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return ::tanf(Degree2Radian(val));
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}
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inline double Tan(double val)
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{
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return ::tan(Degree2Radian(val));
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}
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inline float Asin(float val)
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{
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return Radian2Degree(::asinf(val));
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}
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inline double Asin(double val)
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{
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return Radian2Degree(::asin(val));
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}
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inline float Acos(float val)
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{
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return Radian2Degree(::acosf(val));
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}
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inline double Acos(double val)
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{
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return Radian2Degree(::acos(val));
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}
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inline float Atan(float val)
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{
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return Radian2Degree(::atanf(val));
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}
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inline double Atan(double val)
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{
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return Radian2Degree(::atan(val));
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}
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inline float Ceil(float val)
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{
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return ::ceil(val);
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}
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inline double Ceil(double val)
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{
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return ::ceil(val);
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}
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inline float Floor(float val)
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{
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return ::floor(val);
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}
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inline double Floor(double val)
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{
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return ::floor(val);
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}
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} // namespace math
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} // namespace ember
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