修改游戏底层矩阵相关

This commit is contained in:
2025-10-26 14:38:53 +08:00
parent dc0213dc16
commit 88f039348a
50 changed files with 1983 additions and 362 deletions

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source/math/Transform.hpp Normal file
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// Copyright (c) 2016-2018 Ember - Nomango
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#pragma once
#include <math/Vec2.hpp>
#include <math/Matrix.hpp>
namespace ember
{
namespace math
{
/**
* \~chinese
* @brief ¶þά·ÅÉä±ä»»
*/
template <typename _Ty>
class TransformT
{
public:
using ValueType = _Ty;
float rotation; ///< Ðýת
Vec2T<ValueType> position; ///< ×ø±ê
Vec2T<ValueType> scale; ///< Ëõ·Å
Vec2T<ValueType> skew; ///< ´íÇнǶÈ
public:
TransformT();
/// \~chinese
/// @brief ½«¶þά·ÅÉä±ä»»×ª»»Îª¾ØÕó
Matrix3x2T<ValueType> ToMatrix() const;
bool IsFast() const;
bool operator==(const TransformT &rhs) const;
};
template <typename _Ty>
inline TransformT<_Ty>::TransformT()
: position(), rotation(0.f), scale(1.f, 1.f), skew(0.f, 0.f)
{
}
template <typename _Ty>
Matrix3x2T<_Ty> TransformT<_Ty>::ToMatrix() const
{
if (!skew.IsOrigin())
{
return Matrix3x2T<_Ty>::Skewing(skew) * Matrix3x2T<_Ty>::SRT(position, scale, rotation);
}
return Matrix3x2T<_Ty>::SRT(position, scale, rotation);
}
template <typename _Ty>
inline bool TransformT<_Ty>::IsFast() const
{
return skew.x == 0.f && skew.y == 0.f && scale.x == 1.f && scale.y == 1.f && rotation == 0.f;
}
template <typename _Ty>
bool TransformT<_Ty>::operator==(const TransformT &rhs) const
{
return position == rhs.position && rotation == rhs.rotation && scale == rhs.scale && skew == rhs.skew;
}
} // namespace math
} // namespace ember