修改游戏底层矩阵相关
This commit is contained in:
136
source/math/Vec2.hpp
Normal file
136
source/math/Vec2.hpp
Normal file
@@ -0,0 +1,136 @@
|
||||
// Copyright (c) 2016-2018 Ember - Nomango
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#include <math/Scalar.h>
|
||||
|
||||
namespace ember
|
||||
{
|
||||
namespace math
|
||||
{
|
||||
template <typename _Ty>
|
||||
struct Vec2T
|
||||
{
|
||||
using ValueType = _Ty;
|
||||
|
||||
ValueType x;
|
||||
ValueType y;
|
||||
|
||||
Vec2T()
|
||||
: x(ValueType(0)), y(ValueType(0))
|
||||
{
|
||||
}
|
||||
|
||||
Vec2T(ValueType x, ValueType y)
|
||||
: x(x), y(y)
|
||||
{
|
||||
}
|
||||
|
||||
Vec2T(const Vec2T &other)
|
||||
: x(other.x), y(other.y)
|
||||
{
|
||||
}
|
||||
|
||||
inline ValueType Length() const
|
||||
{
|
||||
return static_cast<ValueType>(math::Sqrt(static_cast<float>(x * x + y * y)));
|
||||
}
|
||||
|
||||
inline bool IsOrigin() const
|
||||
{
|
||||
return (x == 0) && (y == 0);
|
||||
}
|
||||
|
||||
inline void Set(ValueType x, ValueType y)
|
||||
{
|
||||
this->x = x;
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
inline const Vec2T operator+(const Vec2T &other) const
|
||||
{
|
||||
return Vec2T(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
inline const Vec2T operator-(const Vec2T &other) const
|
||||
{
|
||||
return Vec2T(x - other.x, y - other.y);
|
||||
}
|
||||
|
||||
inline const Vec2T operator*(ValueType val) const
|
||||
{
|
||||
return Vec2T(x * val, y * val);
|
||||
}
|
||||
|
||||
inline const Vec2T operator*(const Vec2T &other) const
|
||||
{
|
||||
return Vec2T(x * other.x, y * other.y);
|
||||
}
|
||||
|
||||
inline const Vec2T operator/(ValueType val) const
|
||||
{
|
||||
return Vec2T(x / val, y / val);
|
||||
}
|
||||
|
||||
inline const Vec2T operator-() const
|
||||
{
|
||||
return Vec2T(-x, -y);
|
||||
}
|
||||
|
||||
inline Vec2T &operator+=(const Vec2T &other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Vec2T &operator-=(const Vec2T &other)
|
||||
{
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Vec2T &operator*=(ValueType val)
|
||||
{
|
||||
x *= val;
|
||||
y *= val;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline Vec2T &operator/=(ValueType val)
|
||||
{
|
||||
x /= val;
|
||||
y /= val;
|
||||
return (*this);
|
||||
}
|
||||
|
||||
inline bool operator==(const Vec2T &other) const
|
||||
{
|
||||
return (x == other.x) && (y == other.y);
|
||||
}
|
||||
|
||||
inline bool operator!=(const Vec2T &other) const
|
||||
{
|
||||
return (x != other.x) || (y != other.y);
|
||||
}
|
||||
};
|
||||
} // namespace math
|
||||
} // namespace ember
|
||||
Reference in New Issue
Block a user