修改游戏底层矩阵相关
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@@ -28,7 +28,7 @@ void GameMapLayer::Render()
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}
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}
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void GameMapLayer::AddDebugFeasibleAreaInfo(VecFPos pos, VecSize size)
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void GameMapLayer::AddDebugFeasibleAreaInfo(Vec2 pos, VecSize size)
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{
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SDL_Rect info;
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info.x = pos.x;
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