修改游戏底层矩阵相关
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@@ -17,7 +17,7 @@ public:
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// 重载Render以实现绘制可行区域
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void Render() override;
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// 添加调试可行区域信息
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void AddDebugFeasibleAreaInfo(VecFPos pos, VecSize size);
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void AddDebugFeasibleAreaInfo(Vec2 pos, VecSize size);
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public:
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void AddObject(RefPtr<Actor> obj); // 添加对象
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