修改游戏底层矩阵相关

This commit is contained in:
2025-10-26 14:38:53 +08:00
parent dc0213dc16
commit 88f039348a
50 changed files with 1983 additions and 362 deletions

View File

@@ -44,7 +44,7 @@ void CharacterObject::ControllerMsg(CONTROLLER_MSG_TYPE msgType, void *msgData)
// 摇杆移动(左)
if (msgType == CONTROLLER_MSG_TYPE::CONTROLLER_MSG_TYPE_LEFT_JOYSTICK_MOVE)
{
VecFPos *pos = (VecFPos *)msgData;
Vec2 *pos = (Vec2 *)msgData;
std::vector<float> movedata = {pos->x, pos->y};
this->GetObjectVars().SetArray("_move_data_", movedata);
this->_StateMachine->ChangeState(BASE_STATE::MOVE);
@@ -56,7 +56,7 @@ void CharacterObject::Update(float deltaTime)
ActiveObject::Update(deltaTime);
}
void CharacterObject::SetPos(VecFPos pos)
void CharacterObject::SetPos(Vec2 pos)
{
BaseObject::SetPos(pos);
if(_Shadow)_Shadow->SetPos(this->GetPos());