修改游戏底层矩阵相关

This commit is contained in:
2025-10-26 14:38:53 +08:00
parent dc0213dc16
commit 88f039348a
50 changed files with 1983 additions and 362 deletions

View File

@@ -8,8 +8,8 @@ private:
CharacterObject *m_pCharacter = nullptr;
public:
VecFPos LeftStick = {0.f, 0.f};
VecFPos RightStick = {0.f, 0.f};
Vec2 LeftStick = {0.f, 0.f};
Vec2 RightStick = {0.f, 0.f};
// 用于将SDL的轴值(-32768到32767)转换为-1到1之间的浮点数
float ConvertAxisValue(Sint16 rawValue);
@@ -19,6 +19,6 @@ public:
void HandleEvents(SDL_Event *e) override;
// 获取摇杆位置的方法
const VecFPos &GetLeftStick() const { return LeftStick; }
const VecFPos &GetRightStick() const { return RightStick; }
const Vec2 &GetLeftStick() const { return LeftStick; }
const Vec2 &GetRightStick() const { return RightStick; }
};

View File

@@ -30,15 +30,15 @@ void Chr_Shadow::SetAction(std::string actionName)
void Chr_Shadow::SetDirection(int dir)
{
VecFPos sc = GetScale();
Vec2 sc = GetScale();
// 朝右
if (dir == 0)
{
SetScale(VecFPos({SDL_fabsf(sc.x), sc.y}));
SetScale(Vec2({SDL_fabsf(sc.x), sc.y}));
}
// 朝左
else if (dir == 1)
{
SetScale(VecFPos({-SDL_fabsf(sc.x), sc.y}));
SetScale(Vec2({-SDL_fabsf(sc.x), sc.y}));
}
}