修改游戏底层矩阵相关

This commit is contained in:
2025-10-26 14:38:53 +08:00
parent dc0213dc16
commit 88f039348a
50 changed files with 1983 additions and 362 deletions

View File

@@ -1,7 +1,8 @@
#pragma once
#include "squirrel/SquirrelEx.h"
#include "EngineFrame/Actor/Actor.h"
#include "Sqr_CommonFunc.hpp"
#include "EngineFrame/Component/Sprite.h"
#include "EngineFrame/Component/Canvas.h"
#include "EngineFrame/Component/Text.h"
static SQInteger _file_releasehook(SQUserPointer p, SQInteger SQ_UNUSED_ARG(size))
{
@@ -27,6 +28,27 @@ static SQInteger SQR_CreateActor(HSQUIRRELVM v)
return 1;
}
static SQInteger SQR_SetName(HSQUIRRELVM v)
{
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
const SQChar *name;
sq_getstring(v, 3, &name);
Actor *Aobj = (Actor *)A_obj;
Aobj->SetName(name);
return 0;
}
static SQInteger SQR_GetName(HSQUIRRELVM v)
{
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
Actor *Aobj = (Actor *)A_obj;
sq_pushstring(v, Aobj->GetName().c_str(), -1);
return 1;
}
static SQInteger SQR_AddChild(HSQUIRRELVM v)
{
SQUserPointer A_obj;
@@ -76,7 +98,7 @@ static SQInteger SQR_GetPos(HSQUIRRELVM v)
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
Actor *Aobj = (Actor *)A_obj;
VecFPos Pos = Aobj->GetPos();
Vec2 Pos = Aobj->GetPos();
sq_newtable(v);
sq_pushstring(v, _SC("x"), -1);
@@ -95,7 +117,7 @@ static SQInteger SQR_SetPos(HSQUIRRELVM v)
if (sq_gettop(v) == 3)
{
VecFPos Pos;
Vec2 Pos;
sq_pushnull(v); // null iterator
while (SQ_SUCCEEDED(sq_next(v, 3)))
{
@@ -125,7 +147,7 @@ static SQInteger SQR_SetPos(HSQUIRRELVM v)
sq_getfloat(v, 3, &X);
sq_getfloat(v, 4, &Y);
Actor *Aobj = (Actor *)A_obj;
Aobj->SetPos(VecFPos(X, Y));
Aobj->SetPos(Vec2(X, Y));
}
return 0;
}
@@ -135,7 +157,7 @@ static SQInteger SQR_GetWorldPos(HSQUIRRELVM v)
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
Actor *Aobj = (Actor *)A_obj;
VecFPos Pos = Aobj->GetWorldPos();
Vec2 Pos = Aobj->GetWorldPos();
sq_newtable(v);
sq_pushstring(v, _SC("x"), -1);
@@ -172,7 +194,7 @@ static SQInteger SQR_GetScale(HSQUIRRELVM v)
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
Actor *Aobj = (Actor *)A_obj;
VecFPos Pos = Aobj->GetScale();
Vec2 Pos = Aobj->GetScale();
sq_newtable(v);
sq_pushstring(v, _SC("x"), -1);
sq_pushfloat(v, Pos.x);
@@ -190,7 +212,7 @@ static SQInteger SQR_SetScale(HSQUIRRELVM v)
if (sq_gettop(v) == 3)
{
VecFPos Pos;
Vec2 Pos;
sq_pushnull(v); // null iterator
while (SQ_SUCCEEDED(sq_next(v, 3)))
{
@@ -220,7 +242,7 @@ static SQInteger SQR_SetScale(HSQUIRRELVM v)
sq_getfloat(v, 3, &X);
sq_getfloat(v, 4, &Y);
Actor *Aobj = (Actor *)A_obj;
Aobj->SetScale(VecFPos(X, Y));
Aobj->SetScale(Vec2(X, Y));
}
return 0;
}
@@ -232,6 +254,7 @@ static SQInteger SQR_GetRotation(HSQUIRRELVM v)
Actor *Aobj = (Actor *)A_obj;
sq_pushfloat(v, Aobj->GetRotation());
return 1;
}
static SQInteger SQR_SetRotation(HSQUIRRELVM v)
@@ -314,6 +337,26 @@ static SQInteger SQR_SetVisible(HSQUIRRELVM v){
return 0;
}
static SQInteger SQR_GetVisible(HSQUIRRELVM v)
{
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
Actor *Aobj = (Actor *)A_obj;
sq_pushbool(v, Aobj->GetVisible());
return 1;
}
static SQInteger SQR_SetBlendMode(HSQUIRRELVM v)
{
SQUserPointer A_obj;
sq_getuserpointer(v, 2, &A_obj);
SQInteger Value;
sq_getinteger(v, 3, &Value);
Actor *Aobj = (Actor *)A_obj;
Aobj->SetBlendMode((LE_BlEND_MODE)Value);
return 0;
}
static SQInteger SQR_CreateSprite(HSQUIRRELVM v)
{
const SQChar *ImgPath;
@@ -326,6 +369,77 @@ static SQInteger SQR_CreateSprite(HSQUIRRELVM v)
return 1;
}
static SQInteger SQR_CreateCanvas(HSQUIRRELVM v)
{
SQInteger Width, Height;
sq_getinteger(v, 2, &Width);
sq_getinteger(v, 3, &Height);
RefPtr<Canvas> act = new Canvas(VecSize(Width, Height));
act->Retain();
sq_pushuserpointer(v, act.Get());
return 1;
}
static SQInteger SQR_Canvas_DrawImg(HSQUIRRELVM v)
{
SQUserPointer A_obj;
const SQChar *ImgPath;
SQInteger Idx;
Vec2 Pos;
sq_getuserpointer(v, 2, &A_obj);
sq_getstring(v, 3, &ImgPath);
sq_getinteger(v, 4, &Idx);
sq_GetVec2(v, 5, &Pos);
Canvas *Aobj = (Canvas *)A_obj;
Aobj->DrawImg(ImgPath, Idx, Pos);
return 0;
}
static SQInteger SQR_Canvas_DrawImgRect(HSQUIRRELVM v)
{
SQUserPointer A_obj;
const SQChar *ImgPath;
SQInteger Idx;
SDL_FRect Rect;
sq_getuserpointer(v, 2, &A_obj);
sq_getstring(v, 3, &ImgPath);
sq_getinteger(v, 4, &Idx);
sq_GetFRect(v, 5, &Rect);
Canvas *Aobj = (Canvas *)A_obj;
Aobj->DrawImg(ImgPath, Idx, Rect);
return 0;
}
static SQInteger SQR_CreateText(HSQUIRRELVM v)
{
const SQChar *Str;
SQInteger FontIndex, FontColor;
SDL_Color color;
sq_getstring(v, 2, &Str);
sq_getinteger(v, 3, &FontIndex);
sq_getinteger(v, 4, &FontColor);
color.a = (FontColor >> 24) & 0xFF;
color.r = (FontColor >> 16) & 0xFF;
color.g = (FontColor >> 8) & 0xFF;
color.b = FontColor & 0xFF;
RefPtr<Text> act = new Text();
act->Init(Str, Global_Game::GetInstance().Fonts[FontIndex], color);
act->Retain();
sq_pushuserpointer(v, act.Get());
return 1;
}
static SQInteger SQR_Text_SetText(HSQUIRRELVM v)
{
SQUserPointer A_obj;
const SQChar *Str;
sq_getuserpointer(v, 2, &A_obj);
sq_getstring(v, 3, &Str);
Text *Aobj = (Text *)A_obj;
Aobj->SetText(Str);
return 0;
}
static void RegisterUINutApi(const SQChar *funcName, SQFUNCTION funcAddr, HSQUIRRELVM v)
{
sq_pushroottable(v);
@@ -344,6 +458,8 @@ static void RegisterUI()
RegisterUINutApi(_SC("sq_RegisterDestruction"), SQR_RegisterDestruction, v);
RegisterUINutApi(_SC("sq_CreateActor"), SQR_CreateActor, v);
RegisterUINutApi(_SC("sq_SetName"), SQR_SetName, v);
RegisterUINutApi(_SC("sq_GetName"), SQR_GetName, v);
RegisterUINutApi(_SC("sq_AddChild"), SQR_AddChild, v);
RegisterUINutApi(_SC("sq_RemoveChild"), SQR_RemoveChild, v);
RegisterUINutApi(_SC("sq_GetZOrder"), SQR_GetZOrder, v);
@@ -360,6 +476,15 @@ static void RegisterUI()
RegisterUINutApi(_SC("sq_GetSize"), SQR_GetSize, v);
RegisterUINutApi(_SC("sq_SetSize"), SQR_SetSize, v);
RegisterUINutApi(_SC("sq_SetVisible"), SQR_SetVisible, v);
RegisterUINutApi(_SC("sq_GetVisible"), SQR_GetVisible, v);
RegisterUINutApi(_SC("sq_SetBlendMode"), SQR_SetBlendMode, v);
RegisterUINutApi(_SC("sq_CreateSprite"), SQR_CreateSprite, v);
RegisterUINutApi(_SC("sq_CreateCanvas"), SQR_CreateCanvas, v);
RegisterUINutApi(_SC("sq_Canvas_DrawImg"), SQR_Canvas_DrawImg, v);
RegisterUINutApi(_SC("sq_Canvas_DrawImgRect"), SQR_Canvas_DrawImgRect, v);
RegisterUINutApi(_SC("sq_CreateText"), SQR_CreateText, v);
RegisterUINutApi(_SC("sq_Text_SetText"), SQR_Text_SetText, v);
}

View File

@@ -3,6 +3,8 @@
void SquirrelManager::Init()
{
SDL_Log("开始初始化sqr管理器!");
// 系统函数
RegisterSystem();
// UI函数
RegisterUI();
// 基础对象
@@ -11,4 +13,6 @@ void SquirrelManager::Init()
RegisterActiveObject();
// 角色对象
RegisterCharacterObject();
//资产
RegisterAsset();
}

View File

@@ -1,8 +1,11 @@
#pragma once
#include "Global/Global_Game.h"
#include "Asset/Squirrel/Sqr_System.hpp"
#include "Asset/Squirrel/Sqr_UI.hpp"
#include "Asset/Squirrel/Sqr_BaseObject.hpp"
#include "Asset/Squirrel/Sqr_ActiveObject.hpp"
#include "Asset/Squirrel/Sqr_CharacterObject.hpp"
#include "Asset/Squirrel/Sqr_Asset.hpp"
class SquirrelManager
{
public: