修改游戏底层矩阵相关
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@@ -3,6 +3,8 @@
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void SquirrelManager::Init()
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{
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SDL_Log("开始初始化sqr管理器!");
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// 系统函数
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RegisterSystem();
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// UI函数
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RegisterUI();
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// 基础对象
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@@ -11,4 +13,6 @@ void SquirrelManager::Init()
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RegisterActiveObject();
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// 角色对象
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RegisterCharacterObject();
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//资产
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RegisterAsset();
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}
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